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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gfx.h
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2010-07-14
Moved setTileData() into GdiPCEngine since that's the only class that uses it.
Torbjörn Andersson
2009-11-22
Exclude Loom PCE engine specific code, from non-16bit color build.
Travis Howell
2009-10-27
Add support for distaff images in PCE version of Loom.
Travis Howell
2009-10-26
Add patch from Tobias, for object masking support in PCE version of Loom.
Travis Howell
2009-10-26
Add patch from Tobias, for masking support in PCE version of Loom, with minor...
Travis Howell
2009-10-25
Remove unused variables.
Travis Howell
2009-10-21
Add patch from Tobias, for graphic support (backgrounds/objects) in PCE versi...
Travis Howell
2009-06-18
Fix regression in scrolling rooms.
Travis Howell
2009-06-05
Cleanup.
Travis Howell
2009-06-04
Add 16bit color support for later HE games.
Travis Howell
2008-08-18
Compile fix for 34006
Bertrand Augereau
2008-05-06
Allow static and dynamic plugins to be used at the same time
Jordi Vilalta Prat
2007-09-08
Some cleanup (yay for whomever had the brilliant idea to let SVN work over HT...
Max Horn
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-03-10
SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as...
Max Horn
2007-02-19
Use consistent naming for the preprocessor constants used to guarantee that
Torbjörn Andersson
2006-09-18
Cleaned up Gdi::roomChanged
Max Horn
2006-09-18
Moved some more code from class Gdi into new subclasses GdiV1 and GdiV2
Max Horn
2006-09-18
Moved NES specific code from class Gdi to GdiNES
Max Horn
2006-09-18
Oops, accidentally broke TMSK support for HE 72+ games
Max Horn
2006-09-18
Fix --disable-he
Max Horn
2006-09-18
Moved some code from Gdi::drawBitmap to separate methods
Max Horn
2006-09-17
renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::c...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn