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path: root/engines/scumm/gfx.h
AgeCommit message (Expand)Author
2009-11-22Exclude Loom PCE engine specific code, from non-16bit color build.Travis Howell
2009-10-27Add support for distaff images in PCE version of Loom.Travis Howell
2009-10-26Add patch from Tobias, for object masking support in PCE version of Loom.Travis Howell
2009-10-26Add patch from Tobias, for masking support in PCE version of Loom, with minor...Travis Howell
2009-10-25Remove unused variables.Travis Howell
2009-10-21Add patch from Tobias, for graphic support (backgrounds/objects) in PCE versi...Travis Howell
2009-06-18Fix regression in scrolling rooms.Travis Howell
2009-06-05Cleanup.Travis Howell
2009-06-04Add 16bit color support for later HE games.Travis Howell
2008-08-18Compile fix for 34006Bertrand Augereau
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over HT...Max Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-03-10SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as...Max Horn
2007-02-19Use consistent naming for the preprocessor constants used to guarantee thatTorbjörn Andersson
2006-09-18Cleaned up Gdi::roomChangedMax Horn
2006-09-18Moved some more code from class Gdi into new subclasses GdiV1 and GdiV2Max Horn
2006-09-18Moved NES specific code from class Gdi to GdiNESMax Horn
2006-09-18Oops, accidentally broke TMSK support for HE 72+ gamesMax Horn
2006-09-18Fix --disable-heMax Horn
2006-09-18Moved some code from Gdi::drawBitmap to separate methodsMax Horn
2006-09-17renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::c...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn