Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-26 | SCUMM HE: Moved remnants of Moonabse to HE100 | Eugene Sandulenko | |
2014-02-18 | SCUMM: Make GPL headers consistent in themselves. | Johannes Schickel | |
2012-06-08 | SCUMM: Stub off other football2002 u32 opcodes | Matthew Hoops | |
2011-08-17 | SCUMM: Split HE logic classes to their own files | Matthew Hoops | |
2011-08-17 | SCUMM: Mass-comment/rename/simplify the soccer u32 code. | Alyssa Milburn | |
2011-08-10 | SCUMM: Remove unused soccer u32 code | Matthew Hoops | |
2011-08-06 | SCUMM: Remove soccer editor-related u32 code | Matthew Hoops | |
The built-in editor, while could potentially be a cool feature, seems incomplete and unusable. Room 4 (the editor room) in all three games is not accessible without jumping to it. | |||
2011-08-02 | SCUMM: Implement soccer u32 op_1017 | Matthew Hoops | |
Used sporadically during gameplay | |||
2011-08-02 | SCUMM: Fix op_1011 parameters | Matthew Hoops | |
2011-08-02 | SCUMM: Implement soccer u32 op_1016 | Matthew Hoops | |
Used when a goal is scored | |||
2011-07-31 | SCUMM: Add code for remaining soccer u32 opcodes | Matthew Hoops | |
While it should be complete now, it doesn't quite work properly yet. I need to go back through and double-check everything to make sure I got it right. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-27 | SCUMM: Implement soccer u32 opcodes 1013, 1019, 1020, and 1021 | Matthew Hoops | |
2011-04-26 | SCUMM: Begin work on the soccer u32 code | Matthew Hoops | |
Players no longer appear in the upper-left corner of the screen and play can actually hault now (ie. the ball can go out of play). The players/ball do not move from their positions yet, but it's a start. | |||
2010-10-23 | SCUMM: Disable multiplayer option in Backyard Baseball 2001. | Travis Howell | |
svn-id: r53731 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-08-12 | Fix building with specific games disabled in MSVC. | Travis Howell | |
svn-id: r43294 | |||
2009-06-06 | Add logic stub for Backyard Basketball. | Travis Howell | |
svn-id: r41217 | |||
2008-12-15 | Add Moonbase Commander target again, for testing only. | Travis Howell | |
svn-id: r35379 | |||
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat | |
svn-id: r31888 | |||
2007-11-24 | Add notes (From wiki) for u32 codes used in Backyard Soccer. | Travis Howell | |
svn-id: r29631 | |||
2007-11-24 | Implement soccer opcode 1006. Nothing is tested and is pure processing | Eugene Sandulenko | |
of bb86 utility. svn-id: r29630 | |||
2007-11-22 | Implement soccer logic opcode 1003 | Eugene Sandulenko | |
svn-id: r29616 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-25 | Removing lots of superfluous semicola (see mail by David Weinehall on ↵ | Max Horn | |
scummvm-devel) svn-id: r26594 | |||
2007-03-09 | Some cleanup, and added some of my observation (man this code is really strange) | Max Horn | |
svn-id: r26036 | |||
2007-02-19 | Use consistent naming for the preprocessor constants used to guarantee that | Torbjörn Andersson | |
header files are only included once. Many of them didn't have a SCUMM prefix which could have lead to clashes with common header files. svn-id: r25727 | |||
2006-02-15 | Moved all he-specific source files to engines/scumm/he/ subdirectory | Eugene Sandulenko | |
svn-id: r20696 |