Age | Commit message (Collapse) | Author |
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for config files in HE games
svn-id: r22273
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getSavePath()
svn-id: r22266
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setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
* Doing this, split scummInit into setupScumm and resetScumm methods
* Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing)
* Renmaed various setup???Palette methods to set???Palette
* Some minor cleanup / tweaks
svn-id: r22227
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svn-id: r22182
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svn-id: r22115
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decodeParseString()
svn-id: r21462
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svn-id: r21450
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svn-id: r20801
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simple ScummGameSettings instance: _game
svn-id: r20795
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script_v70he.cpp respectively since we use 2 digits for HE versioning.
o Also renamed resource_v7he.* to resource_he.* because it is actually not
HE70-specific but is used by all HE70+ titles.
svn-id: r20703
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