Age | Commit message (Collapse) | Author |
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values back to themselves)
svn-id: r53739
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svn-id: r44029
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that opcode tables tend not to change much between most SCUMM versions
svn-id: r39958
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svn-id: r39957
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svn-id: r39956
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svn-id: r34647
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svn-id: r34352
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svn-id: r33001
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svn-id: r30021
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enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games.
svn-id: r30011
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been updated.
svn-id: r28966
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svn-id: r27036
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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opcodes true purpose.
svn-id: r26418
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svn-id: r25250
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svn-id: r24780
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svn-id: r24395
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heap (i.e. _res is a pointer now)
svn-id: r23922
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svn-id: r23857
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svn-id: r23146
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svn-id: r22115
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svn-id: r21979
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new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch)
svn-id: r21951
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simple ScummGameSettings instance: _game
svn-id: r20795
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(this fixes crashes under Mac OS X with e.g. german puttrace)
svn-id: r20782
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script_v70he.cpp respectively since we use 2 digits for HE versioning.
o Also renamed resource_v7he.* to resource_he.* because it is actually not
HE70-specific but is used by all HE70+ titles.
svn-id: r20703
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