Age | Commit message (Expand) | Author |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-04-08 | Adjust debug output in writeINI opcode, so it doesn't get skipped. | Travis Howell |
2007-04-08 | Rename setFilePath opcode to createDirectory, in order to reflect the opcodes... | Travis Howell |
2007-04-08 | Set SaveGamePath INI setting to '*' in HE72+ games, to avoid warnings about n... | Travis Howell |
2006-11-24 | Add findBox opcode for Hebrew version of Freddi Fish 1 | Travis Howell |
2006-11-19 | * Made Actor::_pos protected, added public Actor::getPos() method | Max Horn |
2006-11-04 | SCUMM cleanup | Max Horn |
2006-10-20 | SCUMM: ArrayHeader related cleanup | Max Horn |
2006-09-17 | renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::c... | Max Horn |
2006-09-17 | Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap... | Max Horn |
2006-09-17 | Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e... | Max Horn |
2006-09-16 | Replaced checkRange by assertRange, which has (a) an (IMO) more logical order... | Max Horn |
2006-09-09 | Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounter | Max Horn |
2006-07-14 | More whitespace changes. | Torbjörn Andersson |
2006-07-10 | Fix actor glitches in the stomach location of pajama3 | Travis Howell |
2006-06-18 | Remove debug left over | Travis Howell |
2006-06-18 | Add alternative method to prevent debug code of scripts been triggered in los... | Travis Howell |
2006-06-16 | Fix rects in HE games, when positions are set by scripts | Travis Howell |
2006-05-01 | Some cleanup, and added a FIXME comment concerning the wrong usage of getSave... | Max Horn |
2006-04-26 | Replaced _hFileTable by _hInFileTable/_hOutFileTable | Max Horn |
2006-04-23 | Move HE specific stuff from class Sound to its new subclass SoundHE | Max Horn |
2006-04-17 | Replaced o70_seekFilePos by o60_seekFilePos (both were identical) | Max Horn |
2006-04-16 | Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ... | Max Horn |
2006-04-01 | Always check array bounds are valid in HE games, matching original | Travis Howell |
2006-03-26 | Always use the correct string slot for HE games specific cases in decodeParse... | Travis Howell |
2006-03-25 | Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE games | Travis Howell |
2006-03-25 | - Implemented case insensitive file reading. Left old system as a fallback | Eugene Sandulenko |
2006-03-13 | Confirmed it is safe to remove workaround for Macintosh HE99 version of water. | Travis Howell |
2006-03-12 | Unfortunately the workaround for Macintosh version of water is still required. | Travis Howell |
2006-03-12 | Use script support for Macintosh versions of HE80+ games | Travis Howell |
2006-03-12 | Revert mistaken commit of local debug code | Travis Howell |
2006-03-12 | Revert mistaken commit of local debug code | Travis Howell |
2006-03-12 | Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy) | Travis Howell |
2006-03-10 | o6_setObjectName is never used by HE72+ games | Travis Howell |
2006-03-08 | Fixed tons of format string warnings for debug/error calls (including several... | Max Horn |
2006-03-07 | Correct order of cases in o72_redimArray() | Travis Howell |
2006-03-03 | Moved ScummFile etc. to the new file.cpp / file.h | Max Horn |
2006-03-03 | Read array bounds in checkArrayLimits() correctly on all systems | Travis Howell |
2006-02-26 | Change debugInput opcode result to zerod array for now, since it expects inpu... | Travis Howell |
2006-02-25 | Replaced MKID by MID_BE in most places in the SCUMM engine | Max Horn |
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si... | Max Horn |
2006-02-20 | Disable unchecked use of OSystem::setWindowCaption from SCUMM/HE scripts (thi... | Max Horn |
2006-02-15 | o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and | Eugene Sandulenko |
2006-02-15 | Moved all he-specific source files to engines/scumm/he/ subdirectory | Eugene Sandulenko |