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path: root/engines/scumm/he/script_v72he.cpp
AgeCommit message (Expand)Author
2006-10-20SCUMM: ArrayHeader related cleanupMax Horn
2006-09-17renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::c...Max Horn
2006-09-17Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap...Max Horn
2006-09-17Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e...Max Horn
2006-09-16Replaced checkRange by assertRange, which has (a) an (IMO) more logical order...Max Horn
2006-09-09Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounterMax Horn
2006-07-14More whitespace changes.Torbjörn Andersson
2006-07-10Fix actor glitches in the stomach location of pajama3Travis Howell
2006-06-18Remove debug left overTravis Howell
2006-06-18Add alternative method to prevent debug code of scripts been triggered in los...Travis Howell
2006-06-16Fix rects in HE games, when positions are set by scriptsTravis Howell
2006-05-01Some cleanup, and added a FIXME comment concerning the wrong usage of getSave...Max Horn
2006-04-26Replaced _hFileTable by _hInFileTable/_hOutFileTableMax Horn
2006-04-23Move HE specific stuff from class Sound to its new subclass SoundHEMax Horn
2006-04-17Replaced o70_seekFilePos by o60_seekFilePos (both were identical)Max Horn
2006-04-16Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ...Max Horn
2006-04-01Always check array bounds are valid in HE games, matching originalTravis Howell
2006-03-26Always use the correct string slot for HE games specific cases in decodeParse...Travis Howell
2006-03-25Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE gamesTravis Howell
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
2006-03-13Confirmed it is safe to remove workaround for Macintosh HE99 version of water.Travis Howell
2006-03-12Unfortunately the workaround for Macintosh version of water is still required.Travis Howell
2006-03-12Use script support for Macintosh versions of HE80+ gamesTravis Howell
2006-03-12Revert mistaken commit of local debug codeTravis Howell
2006-03-12Revert mistaken commit of local debug codeTravis Howell
2006-03-12Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)Travis Howell
2006-03-10o6_setObjectName is never used by HE72+ gamesTravis Howell
2006-03-08Fixed tons of format string warnings for debug/error calls (including several...Max Horn
2006-03-07Correct order of cases in o72_redimArray()Travis Howell
2006-03-03Moved ScummFile etc. to the new file.cpp / file.hMax Horn
2006-03-03Read array bounds in checkArrayLimits() correctly on all systemsTravis Howell
2006-02-26Change debugInput opcode result to zerod array for now, since it expects inpu...Travis Howell
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...Max Horn
2006-02-20Disable unchecked use of OSystem::setWindowCaption from SCUMM/HE scripts (thi...Max Horn
2006-02-15o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp andEugene Sandulenko
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko