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path: root/engines/scumm/he/script_v72he.cpp
AgeCommit message (Expand)Author
2009-06-18Correct actor layering method in HE90+ games.Travis Howell
2009-04-16SCUMM: Compacted various setupOpcodes() implementations by using the fact tha...Max Horn
2009-04-16SCUMM: Got rid of o6_invalidMax Horn
2009-04-16SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)Max Horn
2008-12-15Add Moonbase Commander target again, for testing only.Travis Howell
2008-11-17Fix regressions in HE games, when slashes are used in filenames for file opco...Travis Howell
2008-09-25SCUMM: Moved Actor::drawActorToBackBuf to class ActorHEMax Horn
2008-09-06Add debugInput opcode for HE 100 games.Travis Howell
2008-08-04Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,...Christopher Page
2008-07-29Changed class File (and derived classes) to only support read-only access; ad...Max Horn
2008-07-11SCUMM works with new GMM implementationChristopher Page
2008-04-17Enable original load/save system in HE100 games.Travis Howell
2008-03-09Add hack to skip the faulty credits script in Russian HE99 version of Freddi ...Travis Howell
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-06Resort a few cases and opcodes in HE code.Travis Howell
2008-01-03Fix endian issue in checkArrayLimits().Travis Howell
2007-12-28Move more HE code to HE71, to reduce code size, when using DISABLE_HE option.Travis Howell
2007-12-27Enable Windows version of early HE games by default, to match already enabled...Travis Howell
2007-11-25Fix regression in Fun Shop titles, when starting activites.Travis Howell
2007-11-06Add support for original load/save system in HE games.Travis Howell
2007-09-20implement o72_debugInput (with some help from Kirben)Matthew Hoops
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-08Adjust debug output in writeINI opcode, so it doesn't get skipped.Travis Howell
2007-04-08Rename setFilePath opcode to createDirectory, in order to reflect the opcodes...Travis Howell
2007-04-08Set SaveGamePath INI setting to '*' in HE72+ games, to avoid warnings about n...Travis Howell
2006-11-24Add findBox opcode for Hebrew version of Freddi Fish 1Travis Howell
2006-11-19* Made Actor::_pos protected, added public Actor::getPos() methodMax Horn
2006-11-04SCUMM cleanupMax Horn
2006-10-20SCUMM: ArrayHeader related cleanupMax Horn
2006-09-17renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::c...Max Horn
2006-09-17Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap...Max Horn
2006-09-17Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e...Max Horn
2006-09-16Replaced checkRange by assertRange, which has (a) an (IMO) more logical order...Max Horn
2006-09-09Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounterMax Horn
2006-07-14More whitespace changes.Torbjörn Andersson
2006-07-10Fix actor glitches in the stomach location of pajama3Travis Howell
2006-06-18Remove debug left overTravis Howell
2006-06-18Add alternative method to prevent debug code of scripts been triggered in los...Travis Howell
2006-06-16Fix rects in HE games, when positions are set by scriptsTravis Howell
2006-05-01Some cleanup, and added a FIXME comment concerning the wrong usage of getSave...Max Horn
2006-04-26Replaced _hFileTable by _hInFileTable/_hOutFileTableMax Horn
2006-04-23Move HE specific stuff from class Sound to its new subclass SoundHEMax Horn
2006-04-17Replaced o70_seekFilePos by o60_seekFilePos (both were identical)Max Horn
2006-04-16Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ...Max Horn
2006-04-01Always check array bounds are valid in HE games, matching originalTravis Howell
2006-03-26Always use the correct string slot for HE games specific cases in decodeParse...Travis Howell
2006-03-25Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE gamesTravis Howell
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko