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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v80he.cpp
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Author
2007-12-28
Move more HE code to HE71, to reduce code size, when using DISABLE_HE option.
Travis Howell
2007-12-27
Enable Windows version of early HE games by default, to match already enabled...
Travis Howell
2007-09-21
Fix regression, when loading levels in mustard.
Travis Howell
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-08
Rename setFilePath opcode to createDirectory, in order to reflect the opcodes...
Travis Howell
2007-03-23
Change getFileSize opcode, to check for files via SaveFileManager too. Fixes ...
Travis Howell
2006-11-24
Add findBox opcode for Hebrew version of Freddi Fish 1
Travis Howell
2006-10-20
SCUMM: ArrayHeader related cleanup
Max Horn
2006-09-09
Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounter
Max Horn
2006-05-02
Add support for reading/writing config files through saveGameManager and use ...
Travis Howell
2006-04-23
Move HE specific stuff from class Sound to its new subclass SoundHE
Max Horn
2006-04-17
Replaced o70_seekFilePos by o60_seekFilePos (both were identical)
Max Horn
2006-03-25
Minor cleanup
Travis Howell
2006-03-25
- Implemented case insensitive file reading. Left old system as a fallback
Eugene Sandulenko
2006-03-10
o6_setObjectName is never used by HE72+ games
Travis Howell
2006-03-03
Moved ScummFile etc. to the new file.cpp / file.h
Max Horn
2006-02-15
o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and
Eugene Sandulenko
2006-02-15
Moved all he-specific source files to engines/scumm/he/ subdirectory
Eugene Sandulenko