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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sprite_he.cpp
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Author
2016-11-27
SCUMM HE: More class initializations
Eugene Sandulenko
2016-05-15
SCUMM HE: Hid another noisy debug message
Eugene Sandulenko
2016-05-14
SCUMM HE: Marked sprite subopcodes and better field names
Eugene Sandulenko
2016-05-05
SCUMM HE: More debug output
Eugene Sandulenko
2016-05-04
SCUMM HE: Hid debug output deeper
Eugene Sandulenko
2016-04-29
SCUMM HE: More structure variable mapping
Eugene Sandulenko
2016-04-29
SCUMM HE: Mapped WizImg struct member name
Eugene Sandulenko
2014-07-22
SCUMM: Add workaround for script bugs that caused problems in Jumping Bean mi...
Kirben
2014-07-22
SCUMM: Add HE100 differences when resetting sprites.
Kirben
2014-02-18
SCUMM: Make GPL headers consistent in themselves.
Johannes Schickel
2011-10-25
SCUMM: Initialize Sprite fields in constructor.
Alyssa Milburn
2011-08-08
SCUMM: Add sprite code difference in Moonbase Commander.
Travis Howell
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-05
SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70he
Max Horn
2009-08-12
Fix building with specific games disabled in MSVC.
Travis Howell
2009-06-05
Fix issues selecting some items in arttime and football.
Travis Howell
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-09-08
Some cleanup (yay for whomever had the brilliant idea to let SVN work over HT...
Max Horn
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2006-09-17
renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::c...
Max Horn
2006-09-17
Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e...
Max Horn
2006-09-16
Replaced checkRange by assertRange, which has (a) an (IMO) more logical order...
Max Horn
2006-07-14
More whitespace changes.
Torbjörn Andersson
2006-06-16
Fix rects in HE games, when positions are set by scripts
Travis Howell
2006-03-12
Revert mistaken commit of local debug code
Travis Howell
2006-03-12
Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)
Travis Howell
2006-03-02
Changed cast from int to int32, to use platform specified typedefs for the ty...
Lars Persson
2006-03-01
Fix compile
Travis Howell
2006-03-01
Updated datatypes to resolve ambiguity
Lars Persson
2006-02-27
Use _numStrips when checking for foreced sprite redraw, instead of set values.
Travis Howell
2006-02-15
Moved all he-specific source files to engines/scumm/he/ subdirectory
Eugene Sandulenko