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path: root/engines/scumm/he/wiz_he.cpp
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2009-01-04Use cache when converting 16bit colors, for faster conversions.Travis Howell
svn-id: r35714
2009-01-04Use slow palette color match, for 16bit color HE games for now.Travis Howell
svn-id: r35713
2009-01-03Add missing src checks in drawWizPolygonTransform().Travis Howell
svn-id: r35703
2009-01-03Fix palette glitches in Art Show of Blue's Treasure Hunt.Travis Howell
svn-id: r35691
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-27Add more stubs for MBC.Travis Howell
svn-id: r35570
2008-12-27Ooops, correct return value.Travis Howell
svn-id: r35569
2008-12-27Add basic code for wizImage compression type 5.Travis Howell
svn-id: r35568
2008-12-26Update debug message.Travis Howell
svn-id: r35564
2008-12-26Fix assert when playing Safari Snapshot in Blue's ABC Time Activities, ↵Travis Howell
caused by code difference in earlier HE games. svn-id: r35558
2008-12-26Fix crash after selecting name in Blue's ABC Time Activities, caused by an ↵Travis Howell
invalid write in wizPackType1(). svn-id: r35551
2008-12-15Add Moonbase Commander target again, for testing only.Travis Howell
svn-id: r35379
2008-07-29Changed class File (and derived classes) to only support read-only access; ↵Max Horn
added a new class DumpFile for writing svn-id: r33412
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2007-12-27Enable Windows version of early HE games by default, to match already ↵Travis Howell
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. svn-id: r30011
2007-11-25An attempt to implement thick line drawing.Eugene Sandulenko
svn-id: r29639
2007-11-25Switch to our common drawLine routineEugene Sandulenko
svn-id: r29635
2007-11-25Add stub for wizImages thickLine code.Travis Howell
svn-id: r29632
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵Max Horn
HTTPS and hence through proxies&firewalls :) svn-id: r28877
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-08Adjust debug levels.Travis Howell
svn-id: r26421
2007-03-12Restore flipping code for raw wiz images, which was lost in revision 24860.Travis Howell
svn-id: r26120
2007-03-12Fix xmap regression, when drawing wiz images.Travis Howell
svn-id: r26119
2007-02-12Merged the "palette manager" into the cursor manager. It was only used toTorbjörn Andersson
manage *cursor* palettes, so the name was misleading. svn-id: r25500
2007-01-26templatified some Wiz decoding functionsGregory Montoir
svn-id: r25209
2006-12-17Add cyx's patch for horizontal and vertical flipping of wiz images type 1, ↵Travis Howell
in HE games. svn-id: r24860
2006-09-17renamed ScummEngine::restoreBG to restoreBackground; renamed and moved ↵Max Horn
Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE svn-id: r23925
2006-09-17Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵Max Horn
heap (i.e. _res is a pointer now) svn-id: r23922
2006-09-17Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap ↵Max Horn
(i.e. _gdi is a pointer now) svn-id: r23921
2006-07-14More whitespace changes.Torbjörn Andersson
svn-id: r23496
2006-06-13Since setCursorHotspot() does not update the cursor (should it?), we have toTorbjörn Andersson
call it before setCursorFromBuffer(), not afterwards. This fixes the cursor hotspot being temporarily wrong in HE games that use loadWizCursor(). svn-id: r23094
2006-06-13Let the [cursor] palette manager handle disableCursorPalette() too, to avoidTorbjörn Andersson
cursor glitch in at least some HE games which first set a cursor palette, and then disable it. (The disabled palette would be re-enabled after dismissing the GUI.) svn-id: r23081
2006-05-08Add initial DXA support for HE gamesTravis Howell
svn-id: r22384
2006-04-09Fix regression introduced by removing of GF_HE_CURSORLESS feature flag.Eugene Sandulenko
There are 3 cases of HE cursors: o Default one. We set up cursor palette for it. o Loaded from .HE3 (windows resource file). We use default cursor palette. o Loaded from WizImage. We disable default cursor palette. svn-id: r21711
2006-04-01Fix painting and fridge magnet palette glitches in thinker1Travis Howell
svn-id: r21522
2006-03-25Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE gamesTravis Howell
svn-id: r21450
2006-02-26That change shouldn't have been commitedTravis Howell
svn-id: r20903
2006-02-26Change debugInput opcode result to zerod array for now, since it expects ↵Travis Howell
input string svn-id: r20901
2006-02-25Cleanup decompress wizImage functions, to help find similar codeTravis Howell
svn-id: r20874
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
svn-id: r20862
2006-02-25Adjust masking in copyWizImageWithMask() to match ScummVM, wizImages masking ↵Travis Howell
works fine now svn-id: r20858
2006-02-25More corrections to copyWizImageWithMask() in HE gamesTravis Howell
svn-id: r20854
2006-02-24Add corrections to copyWizImageWithMask() in HE gamesTravis Howell
svn-id: r20849
2006-02-24added TRLE wiz masking (mostly untested)Gregory Montoir
svn-id: r20847
2006-02-21Cleanup decompressWizImage() in HE gamesTravis Howell
svn-id: r20809
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-15Only print debug message when flag 0x800000 is triggered by HE games in ↵Travis Howell
drawWizPolygonTransform(). svn-id: r20711
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko
svn-id: r20696