aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/he/wiz_he.cpp
AgeCommit message (Expand)Author
2016-06-04SCUMM HE: Fix Wiz images color checks as used by MoonbaseEugene Sandulenko
2016-05-29SCUMM HE: Fix warningEugene Sandulenko
2016-05-26SCUMM HE: Moved remnants of Moonabse to HE100Eugene Sandulenko
2016-05-22SCUMM HE: Moved Moonbase stuff to v90heEugene Sandulenko
2016-05-14SCUMM HE: Hid noisy debug output deeperEugene Sandulenko
2016-05-13SCUMM HE: Remove redundant debug outputEugene Sandulenko
2016-05-13JANITORIAL: Indentation fixesEugene Sandulenko
2016-05-13SCUMM HE: Fix T14 special mode blending.Eugene Sandulenko
2016-05-12SCUMM HE: Force full screen dirty on FOW drawingEugene Sandulenko
2016-05-12SCUMM HE: Implemented Additive T14 blending modeEugene Sandulenko
2016-05-12SCUMM HE: Fix errorneous clearing of the condition bitsEugene Sandulenko
2016-05-11SCUMM HE: Further work on Moonbase FOW. Now the game does not crash.Eugene Sandulenko
2016-05-10SCUMM HE: Started code for loading FOW resourcesEugene Sandulenko
2016-05-10SCUMM HE: Proper place for the FOW drawing callEugene Sandulenko
2016-05-10SCUMM HE: Resolved couple of TODOs in Moonbase FOW codeEugene Sandulenko
2016-05-10SCUMM HE: Initial code for Moonbase FOWEugene Sandulenko
2016-05-04SCUMM HE: Fix conditionBit sizeEugene Sandulenko
2016-05-04SCUMM HE: Added Composite Wiz images to pixel detectionEugene Sandulenko
2016-05-02SCUMM HE: Implement premultiplied transparency renderingEugene Sandulenko
2016-05-02SCUMM HE: More work on T14 codecEugene Sandulenko
2016-05-01SCUMM HE: Further work on T14 codecEugene Sandulenko
2016-04-30SCUMM HE: Fix compilation with disabled 16bit colorEugene Sandulenko
2016-04-30SCUMM HE: Stub for Wiz T14 compressionEugene Sandulenko
2016-04-30SCUMM HE: Implemented Composite Wiz imagesEugene Sandulenko
2016-04-30SCUMM HE: Prepared drawWizImage for recursive callsEugene Sandulenko
2016-04-30SCUMM HE: Enhanced drawWizImage call argumentsEugene Sandulenko
2016-04-29SCUMM HE: Initial code for Moonbase-specific classEugene Sandulenko
2016-04-29SCUMM HE: More structure variable mappingEugene Sandulenko
2016-04-29SCUMM HE: Mapped WizImg struct member nameEugene Sandulenko
2014-02-18SCUMM: Make GPL headers consistent in themselves.Johannes Schickel
2013-10-05SCUMM: Make all HE saves prepend the target nameMatthew Hoops
2013-04-29SCUMM HE: fix crash introduced in a10ad272a84Eugene Sandulenko
2013-04-28SCUMM HE: Plug memory leak. CID 1003582Eugene Sandulenko
2012-03-20Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2012-02-10JANITORIAL: Fix template definition whitespaceTarek Soliman
2011-10-27GRAPHICS: Make drawThickLine take a thickness in both x and y directionsMatthew Hoops
2011-08-08SCUMM: Fix endian issue in captureWizPolygon.Travis Howell
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-12COMMON: Replace MKID_BE by MKTAGMax Horn
2011-03-19SCUMM: Changed usage of PI to M_PI (normally defined in math.h)md5
2011-02-07ALL: Fix whitespaces / indentionMax Horn
2010-11-23SCUMM: Replace Common::File uses by SeekableReadStream and SearchManMax Horn
2010-10-17SCUMM: Fix bug #2952298 - HE (16Bit): Inventory items (Cursors) have wrong co...Travis Howell
2010-10-15Reverted revision 53456, as requested.Travis Howell
2010-10-14SCUMM: Fix bug #2952298 with 16-bit HE cursors on AmigaEugene Sandulenko
2010-09-18JANITORIAL: Removed most punctuation at end of warning() and error()Torbjörn Andersson
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2009-09-25SCUMM: Rename _bitDepth to _bytesPerPixelMax Horn
2009-08-22Fix endian regression, when clearing the buffer of non-cursor images.Travis Howell
2009-08-22Fixed cursor transparency for 16bit HE games on big endian architecturesAndre Heider