aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/he
AgeCommit message (Collapse)Author
2008-07-29Changed class File (and derived classes) to only support read-only access; ↵Max Horn
added a new class DumpFile for writing svn-id: r33412
2008-07-10Fixed a few warningsBertrand Augereau
svn-id: r32994
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-04-17Update a few debug messages.Travis Howell
svn-id: r31556
2008-04-17Enable original load/save system in HE100 games.Travis Howell
svn-id: r31529
2008-03-09Add hack to skip the faulty credits script in Russian HE99 version of Freddi ↵Travis Howell
Fish 3. svn-id: r31080
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-27Really fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong".Eugene Sandulenko
Also replace default HE cursor (used in Lost) with correct one. svn-id: r30650
2008-01-11Fixed bug #1861582 (COMI: Banjo duel seems harder than in the original) by ↵Max Horn
changing the way SCUMM updates the timer vars (matches disasm now). Beware of regressions\! svn-id: r30418
2008-01-06Resort a few cases and opcodes in HE code.Travis Howell
svn-id: r30289
2008-01-03Fix endian issue in checkArrayLimits().Travis Howell
svn-id: r30178
2008-01-03Fix endian issue in redimArray.Travis Howell
svn-id: r30176
2008-01-02Fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong"Eugene Sandulenko
svn-id: r30154
2007-12-28Move more HE code to HE71, to reduce code size, when using DISABLE_HE option.Travis Howell
svn-id: r30023
2007-12-28Move more HE code to HE71, to reduce code size, when using DISABLE_HE option.Travis Howell
svn-id: r30021
2007-12-27Enable Windows version of early HE games by default, to match already ↵Travis Howell
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. svn-id: r30011
2007-11-25An attempt to implement thick line drawing.Eugene Sandulenko
svn-id: r29639
2007-11-25Switch to our common drawLine routineEugene Sandulenko
svn-id: r29635
2007-11-25Fix regression in Fun Shop titles, when starting activites.Travis Howell
svn-id: r29634
2007-11-25Add stub for wizImages thickLine code.Travis Howell
svn-id: r29632
2007-11-24Add notes (From wiki) for u32 codes used in Backyard Soccer.Travis Howell
svn-id: r29631
2007-11-24Implement soccer opcode 1006. Nothing is tested and is pure processingEugene Sandulenko
of bb86 utility. svn-id: r29630
2007-11-23don't pass a pointer in a middle of a resource buffer with mixer AUTOFREE ↵Gregory Montoir
flag set (untested but probably fixes #1754525) svn-id: r29618
2007-11-22Implement soccer logic opcode 1003Eugene Sandulenko
svn-id: r29616
2007-11-22Fix bug with rotating shapes in funshop gamesEugene Sandulenko
svn-id: r29614
2007-11-16Changed Audio::makeADPCMStream so that the stream passed to it can ↵Max Horn
automatically be disposed svn-id: r29517
2007-11-06Add support for original load/save system in HE games.Travis Howell
svn-id: r29434
2007-10-28Refactored ScummEngine*::checkExecVerbs methodMax Horn
svn-id: r29284
2007-09-21Fix regression, when loading levels in mustard.Travis Howell
svn-id: r28997
2007-09-20implement o72_debugInput (with some help from Kirben)Matthew Hoops
svn-id: r28988
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵Max Horn
HTTPS and hence through proxies&firewalls :) svn-id: r28877
2007-07-01Re-added __attribute__(packed)Max Horn
svn-id: r27830
2007-06-12Add support for pausing/resume cutscenes shown on the OmniTV in The Feeble ↵Travis Howell
Files. svn-id: r27371
2007-06-06Fix possible crash issue, if music volume was set by 3DO versions of HE games.Travis Howell
svn-id: r27125
2007-06-01Fix bug #1727457 - WATER: Unexpected crash at the end of level 15.Travis Howell
svn-id: r27036
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-25Removing lots of superfluous semicola (see mail by David Weinehall on ↵Max Horn
scummvm-devel) svn-id: r26594
2007-04-09silence a compiler symbol redefinition warningKostas Nakos
svn-id: r26441
2007-04-08Adjust debug levels.Travis Howell
svn-id: r26421
2007-04-08Adjust debug output in writeINI opcode, so it doesn't get skipped.Travis Howell
svn-id: r26420
2007-04-08Rename setFilePath opcode to createDirectory, in order to reflect the ↵Travis Howell
opcodes true purpose. svn-id: r26418
2007-04-08Set SaveGamePath INI setting to '*' in HE72+ games, to avoid warnings about ↵Travis Howell
no SaveGamePath path been set in Macintosh versions. svn-id: r26417
2007-04-01Reverted my roomoffs changes (broke the Loom intro), and instead added the ↵Max Horn
constant RES_INVALID_OFFSET to indicate an invalid room offset svn-id: r26353
2007-03-31Got rid of some 0xFFFF -> 0xFFFFFFFF conversions and similiar nonsense by ↵Max Horn
using a clever technique called 'signed ints' for room offsets (and this won't cause any regressions; any you may encounter are merely the products of a deranged imagination) svn-id: r26331
2007-03-23Change getFileSize opcode, to check for files via SaveFileManager too. Fixes ↵Travis Howell
loading the high score table in the mini game of SPY Fox 2. svn-id: r26279
2007-03-12Restore flipping code for raw wiz images, which was lost in revision 24860.Travis Howell
svn-id: r26120
2007-03-12Fix xmap regression, when drawing wiz images.Travis Howell
svn-id: r26119
2007-03-12Remove warning, logic code for soccer games is incomplete.Travis Howell
svn-id: r26100