Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-12-16 | - Added some comments | Filippos Karapetis | |
- Removed _paletteDidChange, as the virtual setPalette() function is called back on every palette change - Some cleanup - Removed unused/unneeded functions and variables - Changed _frameTypes to hold bytes instead of 32-bit integers (since frame types are held within a byte) svn-id: r35391 | |||
2008-12-15 | Add Moonbase Commander target again, for testing only. | Travis Howell | |
svn-id: r35379 | |||
2008-12-14 | Enable Smacker support, and switch later HE games to Smacker support (since ↵ | Travis Howell | |
they aren't supported yet). svn-id: r35368 | |||
2008-11-17 | Fix regressions in HE games, when slashes are used in filenames for file ↵ | Travis Howell | |
opcodes. svn-id: r35105 | |||
2008-11-16 | Fixed various g++ warnings ("format not a string literal and no format ↵ | Johannes Schickel | |
arguments"). svn-id: r35096 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-10-23 | Pushed down some header deps | Max Horn | |
svn-id: r34845 | |||
2008-10-14 | Another tweak to HE: Use SearchMan.openFile instead of a raw FSNode | Max Horn | |
svn-id: r34804 | |||
2008-10-13 | Fix for bug #2162342: FREDDI1: Game does not start | Max Horn | |
svn-id: r34793 | |||
2008-10-02 | Renamed FilesystemNode -> FSNode | Max Horn | |
svn-id: r34716 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-09-30 | SCUMM HE: Use FilesystemNode::openForReading() instead of 'new Common::File' ↵ | Max Horn | |
(didn't cover all instances, though) svn-id: r34694 | |||
2008-09-29 | SCUMM HE: Fixed leak in Win32ResExtractor::extractResource_, use _filename ↵ | Max Horn | |
instead of File::name svn-id: r34683 | |||
2008-09-25 | cleanup | Max Horn | |
svn-id: r34649 | |||
2008-09-25 | SCUMM: Moved more stuf from class Actor to ActorHE | Max Horn | |
svn-id: r34648 | |||
2008-09-25 | SCUMM: Moved Actor::drawActorToBackBuf to class ActorHE | Max Horn | |
svn-id: r34647 | |||
2008-09-06 | Add debugInput opcode for HE 100 games. | Travis Howell | |
svn-id: r34375 | |||
2008-09-05 | Use exact case numbers, to avoid unneeded subtractions. | Travis Howell | |
svn-id: r34352 | |||
2008-09-04 | Add missing case in o100_resourceRoutines. | Travis Howell | |
svn-id: r34328 | |||
2008-08-04 | Merged revisions ↵ | Christopher Page | |
33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33624 | |||
2008-07-29 | Changed class File (and derived classes) to only support read-only access; ↵ | Max Horn | |
added a new class DumpFile for writing svn-id: r33412 | |||
2008-07-14 | Merged revisions ↵ | Christopher Page | |
32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,32785-32786,32789-32791,32798-32799,32801-32807,32809-32812,32816-32817,32819-32821,32823-32830,32832-32836,32838-32844,32846-32850,32852-32854,32858-32859,32865-32868,32873-32874,32879,32883,32895,32899,32902-32904,32910-32912,32923-32924,32930-32931,32938,32940,32948-32949,32951,32960-32964,32966-32970,32972-32974,32976,32978,32983,32986-32990,32992,32994,33002-33004,33006-33007,33009-33010,33014,33017,33021-33023,33030,33033 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33051 | |||
2008-07-11 | SCUMM works with new GMM implementation | Christopher Page | |
svn-id: r33001 | |||
2008-07-10 | Fixed a few warnings | Bertrand Augereau | |
svn-id: r32994 | |||
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat | |
svn-id: r31888 | |||
2008-04-17 | Update a few debug messages. | Travis Howell | |
svn-id: r31556 | |||
2008-04-17 | Enable original load/save system in HE100 games. | Travis Howell | |
svn-id: r31529 | |||
2008-03-09 | Add hack to skip the faulty credits script in Russian HE99 version of Freddi ↵ | Travis Howell | |
Fish 3. svn-id: r31080 | |||
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat | |
svn-id: r30667 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-27 | Really fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong". | Eugene Sandulenko | |
Also replace default HE cursor (used in Lost) with correct one. svn-id: r30650 | |||
2008-01-11 | Fixed bug #1861582 (COMI: Banjo duel seems harder than in the original) by ↵ | Max Horn | |
changing the way SCUMM updates the timer vars (matches disasm now). Beware of regressions\! svn-id: r30418 | |||
2008-01-06 | Resort a few cases and opcodes in HE code. | Travis Howell | |
svn-id: r30289 | |||
2008-01-03 | Fix endian issue in checkArrayLimits(). | Travis Howell | |
svn-id: r30178 | |||
2008-01-03 | Fix endian issue in redimArray. | Travis Howell | |
svn-id: r30176 | |||
2008-01-02 | Fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong" | Eugene Sandulenko | |
svn-id: r30154 | |||
2007-12-28 | Move more HE code to HE71, to reduce code size, when using DISABLE_HE option. | Travis Howell | |
svn-id: r30023 | |||
2007-12-28 | Move more HE code to HE71, to reduce code size, when using DISABLE_HE option. | Travis Howell | |
svn-id: r30021 | |||
2007-12-27 | Enable Windows version of early HE games by default, to match already ↵ | Travis Howell | |
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. svn-id: r30011 | |||
2007-11-25 | An attempt to implement thick line drawing. | Eugene Sandulenko | |
svn-id: r29639 | |||
2007-11-25 | Switch to our common drawLine routine | Eugene Sandulenko | |
svn-id: r29635 | |||
2007-11-25 | Fix regression in Fun Shop titles, when starting activites. | Travis Howell | |
svn-id: r29634 | |||
2007-11-25 | Add stub for wizImages thickLine code. | Travis Howell | |
svn-id: r29632 | |||
2007-11-24 | Add notes (From wiki) for u32 codes used in Backyard Soccer. | Travis Howell | |
svn-id: r29631 | |||
2007-11-24 | Implement soccer opcode 1006. Nothing is tested and is pure processing | Eugene Sandulenko | |
of bb86 utility. svn-id: r29630 | |||
2007-11-23 | don't pass a pointer in a middle of a resource buffer with mixer AUTOFREE ↵ | Gregory Montoir | |
flag set (untested but probably fixes #1754525) svn-id: r29618 | |||
2007-11-22 | Implement soccer logic opcode 1003 | Eugene Sandulenko | |
svn-id: r29616 | |||
2007-11-22 | Fix bug with rotating shapes in funshop games | Eugene Sandulenko | |
svn-id: r29614 | |||
2007-11-16 | Changed Audio::makeADPCMStream so that the stream passed to it can ↵ | Max Horn | |
automatically be disposed svn-id: r29517 | |||
2007-11-06 | Add support for original load/save system in HE games. | Travis Howell | |
svn-id: r29434 |