Age | Commit message (Expand) | Author |
2010-01-26 | Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/dec... | Max Horn |
2010-01-22 | SCUMM: Get rid of some redundant enum vals in iMuse digitial | Max Horn |
2010-01-19 | Move raw audio flags from sound/mixer.h to sound/raw.h | Max Horn |
2010-01-19 | Get rid of Mixer::FLAG_REVERSE_STEREO; also change SCUMM's iMuse Digital emul... | Max Horn |
2010-01-19 | Get rid of Mixer::FLAG_AUTOFREE. | Max Horn |
2010-01-08 | Switch SCUMM from AppendableAudioStream to QueuingAudioStream | Max Horn |
2009-04-16 | SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) | Max Horn |
2009-03-20 | SCUMM: Split intern.h into multiple headers | Max Horn |
2009-01-10 | fixed radio chatter sfx | Paweł Kołodziejski |
2009-01-10 | - added initial radio chatter sfx, still not fully correct | Paweł Kołodziejski |
2008-12-25 | Made Engine::_timer protected | Max Horn |
2008-07-22 | shutup valgrind warning | Paweł Kołodziejski |
2008-01-21 | final fix for bug #1757010 | Paweł Kołodziejski |
2008-01-20 | fix/workaround for bug #1624464, as we do not support game playing on two dif... | Paweł Kołodziejski |
2008-01-19 | moved fadeDelay | Paweł Kołodziejski |
2008-01-19 | revert code to fade out first region if jump hit | Paweł Kołodziejski |
2008-01-19 | missed setting trackId while starSound, | Paweł Kołodziejski |
2008-01-19 | fixed support for compressed streams in dimuse | Paweł Kołodziejski |
2008-01-18 | iMuse Digital: Moved track & table definition from dimuse.h into separate hea... | Max Horn |
2008-01-17 | restore TrackId meaning | Paweł Kołodziejski |
2008-01-16 | experimental seek in compressed streams in dimuse in time ms resolution | Paweł Kołodziejski |
2008-01-15 | ops | Paweł Kołodziejski |
2008-01-15 | implement dimuse transition 12, not tested yet | Paweł Kołodziejski |
2008-01-15 | Since the mixer uses 'delete' to free memory, we should allocate it with 'new'. | Torbjörn Andersson |
2008-01-13 | added missing stoppingSequence to music transitions. still i'm not sure if it... | Paweł Kołodziejski |
2008-01-06 | Unify mixer pan/vol setting code | Max Horn |
2008-01-06 | Fix bug #1864932: COMI: Game crashes on difficulty selection screen | Max Horn |
2008-01-06 | cleanup | Max Horn |
2008-01-05 | Let the audio mixer take care of (i.e. dispose) the Track::stream object, too | Max Horn |
2008-01-05 | Play SOU data instantly, not slightly delayed -> allows us to get rid of Trac... | Max Horn |
2008-01-05 | Moved some code which was being duplicated to methods of class Track | Max Horn |
2008-01-05 | Let the audio mixer delete the streamSou object | Max Horn |
2008-01-05 | When loading and before starting an iMuse Digitial track, reset it completel... | Max Horn |
2008-01-05 | Use souStreamUsed to distinguish between 'stream' and 'streamSou' usage | Max Horn |
2008-01-01 | experimental change to prevent play first region with fade out if jump opcode... | Paweł Kołodziejski |
2008-01-01 | Patch #1839861 (Possible workaround for bugs related to cloneToFadeOutTrack):... | Max Horn |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-07-22 | cleanup (in particular, don't call something 'soundHandle' which is not a Mix... | Max Horn |
2007-07-21 | SCUMM/iMuse Digital: Pause sounds after loading them | Max Horn |
2007-06-01 | cleanup names | Paweł Kołodziejski |
2007-06-01 | rename some imuse variables | Paweł Kołodziejski |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-03-20 | Change IMuseDigital::stopAllSounds to simply do what it names suggest, i.e. s... | Max Horn |
2007-03-02 | Applied my own patch #1672572, after discussing it with Fingolfin. We no longer | Torbjörn Andersson |
2007-02-28 | Changed the AppendableAudioStream code to use a queue of buffers, instead of ... | Max Horn |
2007-02-03 | Removed obsolete call to Mixer::isPaused | Max Horn |
2006-10-21 | cleanup | Max Horn |
2006-10-07 | Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ScummEngin... | Max Horn |
2006-05-18 | Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. It | Torbjörn Andersson |
2006-02-16 | added more asserts into imuse digi code | Paweł Kołodziejski |