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path: root/engines/scumm/imuse_digi/dimuse.cpp
AgeCommit message (Expand)Author
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/dec...Max Horn
2010-01-22SCUMM: Get rid of some redundant enum vals in iMuse digitialMax Horn
2010-01-19Move raw audio flags from sound/mixer.h to sound/raw.hMax Horn
2010-01-19Get rid of Mixer::FLAG_REVERSE_STEREO; also change SCUMM's iMuse Digital emul...Max Horn
2010-01-19Get rid of Mixer::FLAG_AUTOFREE.Max Horn
2010-01-08Switch SCUMM from AppendableAudioStream to QueuingAudioStreamMax Horn
2009-04-16SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)Max Horn
2009-03-20SCUMM: Split intern.h into multiple headersMax Horn
2009-01-10fixed radio chatter sfxPaweł Kołodziejski
2009-01-10- added initial radio chatter sfx, still not fully correctPaweł Kołodziejski
2008-12-25Made Engine::_timer protectedMax Horn
2008-07-22shutup valgrind warningPaweł Kołodziejski
2008-01-21final fix for bug #1757010Paweł Kołodziejski
2008-01-20fix/workaround for bug #1624464, as we do not support game playing on two dif...Paweł Kołodziejski
2008-01-19moved fadeDelayPaweł Kołodziejski
2008-01-19revert code to fade out first region if jump hitPaweł Kołodziejski
2008-01-19missed setting trackId while starSound,Paweł Kołodziejski
2008-01-19fixed support for compressed streams in dimusePaweł Kołodziejski
2008-01-18iMuse Digital: Moved track & table definition from dimuse.h into separate hea...Max Horn
2008-01-17restore TrackId meaningPaweł Kołodziejski
2008-01-16experimental seek in compressed streams in dimuse in time ms resolutionPaweł Kołodziejski
2008-01-15opsPaweł Kołodziejski
2008-01-15implement dimuse transition 12, not tested yetPaweł Kołodziejski
2008-01-15Since the mixer uses 'delete' to free memory, we should allocate it with 'new'.Torbjörn Andersson
2008-01-13added missing stoppingSequence to music transitions. still i'm not sure if it...Paweł Kołodziejski
2008-01-06Unify mixer pan/vol setting codeMax Horn
2008-01-06Fix bug #1864932: COMI: Game crashes on difficulty selection screenMax Horn
2008-01-06cleanupMax Horn
2008-01-05Let the audio mixer take care of (i.e. dispose) the Track::stream object, tooMax Horn
2008-01-05Play SOU data instantly, not slightly delayed -> allows us to get rid of Trac...Max Horn
2008-01-05Moved some code which was being duplicated to methods of class TrackMax Horn
2008-01-05Let the audio mixer delete the streamSou objectMax Horn
2008-01-05When loading and before starting an iMuse Digitial track, reset it completel...Max Horn
2008-01-05Use souStreamUsed to distinguish between 'stream' and 'streamSou' usageMax Horn
2008-01-01experimental change to prevent play first region with fade out if jump opcode...Paweł Kołodziejski
2008-01-01Patch #1839861 (Possible workaround for bugs related to cloneToFadeOutTrack):...Max Horn
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-07-22cleanup (in particular, don't call something 'soundHandle' which is not a Mix...Max Horn
2007-07-21SCUMM/iMuse Digital: Pause sounds after loading themMax Horn
2007-06-01cleanup namesPaweł Kołodziejski
2007-06-01rename some imuse variablesPaweł Kołodziejski
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-03-20Change IMuseDigital::stopAllSounds to simply do what it names suggest, i.e. s...Max Horn
2007-03-02Applied my own patch #1672572, after discussing it with Fingolfin. We no longerTorbjörn Andersson
2007-02-28Changed the AppendableAudioStream code to use a queue of buffers, instead of ...Max Horn
2007-02-03Removed obsolete call to Mixer::isPausedMax Horn
2006-10-21cleanupMax Horn
2006-10-07Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ScummEngin...Max Horn
2006-05-18Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. ItTorbjörn Andersson
2006-02-16added more asserts into imuse digi codePaweł Kołodziejski