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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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dimuse.cpp
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Author
2008-01-01
experimental change to prevent play first region with fade out if jump opcode...
Paweł Kołodziejski
2008-01-01
Patch #1839861 (Possible workaround for bugs related to cloneToFadeOutTrack):...
Max Horn
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-07-22
cleanup (in particular, don't call something 'soundHandle' which is not a Mix...
Max Horn
2007-07-21
SCUMM/iMuse Digital: Pause sounds after loading them
Max Horn
2007-06-01
cleanup names
Paweł Kołodziejski
2007-06-01
rename some imuse variables
Paweł Kołodziejski
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-03-20
Change IMuseDigital::stopAllSounds to simply do what it names suggest, i.e. s...
Max Horn
2007-03-02
Applied my own patch #1672572, after discussing it with Fingolfin. We no longer
Torbjörn Andersson
2007-02-28
Changed the AppendableAudioStream code to use a queue of buffers, instead of ...
Max Horn
2007-02-03
Removed obsolete call to Mixer::isPaused
Max Horn
2006-10-21
cleanup
Max Horn
2006-10-07
Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ScummEngin...
Max Horn
2006-05-18
Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. It
Torbjörn Andersson
2006-02-16
added more asserts into imuse digi code
Paweł Kołodziejski
2006-02-11
Moved engines to the new engines/ directory
Max Horn