Age | Commit message (Collapse) | Author |
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opcode is attached
svn-id: r30117
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cloneToFadeOutTrack): Fixes bug #1848399 and apparently also #1527274 & #1763227
svn-id: r30111
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been updated.
svn-id: r28966
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Mixer::SoundHandle)
svn-id: r28162
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svn-id: r28158
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svn-id: r27041
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svn-id: r27039
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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stop all sounds immediately (instead of waiting for the imuse timer to do the required work). Not heavily tested, as I don't know of specific spots in Dig/FT/CoMI which make use of this
svn-id: r26258
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store mixer flags in our savegames. Instead, we store different flags which
just happen to have the exact same values as the mixer flags have right now.
This should keep savegames working even if the mixer flags ever change.
svn-id: r25928
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a fixed size wrap-around memory buffer (this reduces memory usage in some cases by 500-700k, while actually being more flexible)
svn-id: r25909
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svn-id: r25353
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svn-id: r24407
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ScummEngine_v6 in a few cases)
svn-id: r24169
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could use some cleanup, and there are a couple of TODOs sprinkled throughout
the code, but it seems to work reasonably well. Until the Kyra 3 main menu is
implemented, it won't actually be used though.
It uses the appendable audio stream class, which I have moved out of the SCUMM
engine.
svn-id: r22526
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svn-id: r20733
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svn-id: r20582
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