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2018-03-24SCUMM: Fix interrupting speech not working with AZERTY keyboardThierry Crozat
On my AZERTY keyboard the period is obtained using SHIFT + ; and the code checking the PERIOD keycode and no modifier was failing on both account. The manual for my French DOTT mentions the period key, but I have not actually checked how it worked with the original executable and if using the semicolon key without shift or using the colon key (which would be the period key on a English-US layout) works.
2017-11-27SCUMM: Revert skipping of MM C64 demo original save screen display attemptEugene Sandulenko
As per discussion in bug #10116.
2017-11-26SCUMM: Do not do anything for real with original save screen in MM C64 demoEugene Sandulenko
2017-11-25SCUMM: Do not try to show original save/load screen in C64 demoEugene Sandulenko
Fixes bug #10116
2016-05-21SCUMM: Reduce audio header dependenciesOri Avtalion
2016-04-14JANITORIAL: Reduce GUI header dependenciesOri Avtalion
2016-01-29SCUMM: Allow Alt-x to be used to quit SCUMM games.Johannes Schickel
This includes a TODO to check which SCUMM games actually exhibit this behavior originally. cbd867329e018d7eca12b3a8842e52b8db9f494d added this behavior to our backend code initially.
2015-10-11SCUMM: Mark additional strings for translationThierry Crozat
These were reported in bug #6887
2014-12-08SCUMM: Maniac V0 Demo: Allow F7 to restart, Add handler for opcode 0x6e ↵Robert Crossfield
(o_screenPrepare)
2014-07-23SCUMM: Fix Ctrl+t key code combination to affect speech mode.Johannes Schickel
Formerly, the key code combination didn't unmute speech at all.
2014-02-18SCUMM: Make GPL headers consistent in themselves.Johannes Schickel
2013-07-21SCUMM: Fix test before running VAR_SAVELOAD_SCRIPT2 (CID 1004135)Torbjörn Andersson
This doesn't really make any difference because either both VAR_SAVELOAD_SCRIPT and VAR_SAVELOAD_SCRIPT2 exist, or neither does. But it feels more correct this way.
2011-11-17SCUMM: Add code to support different keys used for skipping cutscenes in ↵Travis Howell
early ports of Maniac Mansion and Zak McKracken.
2011-08-08SCUMM: Add some HE72 differences to mouse click handlingMatthew Hoops
Backyard Soccer at least requires this to have input during gameplay.
2011-06-21COMMON: Move HerculesDimensions enum to SCUMM.Johannes Schickel
The enum is only used inside the SCUMM engine so it is rather pointless to keep it in common/util.h right now. Also if we really want it in some common place it should probably be better in graphics/ too.
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-25ALL: behaviour -> behaviorMatthew Hoops
2011-05-13SCUMM: Move class ResourceManager to its own headerMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-11-16GUI: Rename gui/GuiManager.* to gui/gui-manager.*Max Horn
svn-id: r54265
2010-05-26Replace SCUMM F5 dialog by GMM & add help button to GMMMax Horn
The new "Help" button in the GMM is currently only used by SCUMM. To use it, an engine currently needs to subclass MainMenuDialog. svn-id: r49249
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵Yotam Barnoy
engines + GUI and proper keypad handling svn-id: r48101
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-12-23Patch #2898445: "MM NES: Add support for original save/load dialog"Eugene Sandulenko
svn-id: r46513
2009-10-31Add patch from Tobias, for menu keys in PCE version of Loom, with minor change.Travis Howell
svn-id: r45554
2009-08-29Add patch #2846581 - MM C64: savedialog.Travis Howell
svn-id: r43801
2009-08-16Introduce a better fix for the Mac OS X backspace problem by adding the ↵Matthew Hoops
workaround to default-events.cpp. svn-id: r43441
2009-08-16Fix using the backspace key on Mac OS X in HE games.Matthew Hoops
svn-id: r43420
2009-07-23Remove keyboard support for mouse buttons, since it interferes with ↵Travis Howell
load/save scripts in HE games and input scripts in others games (COMI, FT). It isn't much use anyway, since we dropped support for cursor movement via keyboard long ago. svn-id: r42674
2009-07-23Simplify the code to check whether loading or saving a game is possible.Travis Howell
svn-id: r42672
2009-07-23Simplify the code to check whether loading or saving a game is possible.Travis Howell
svn-id: r42671
2009-07-15Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.Travis Howell
svn-id: r42498
2009-07-13Fix bug #2820472 - MAZE: Keyboard input fault.Travis Howell
svn-id: r42434
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-10Fix regression that caused F1 to trigger the original load/save menu in COMI.Travis Howell
svn-id: r40410
2009-03-23Patch #2676453: INDY3/FOA: series IQ with ScummVM GUIMax Horn
svn-id: r39649
2009-03-20Include "scumm/scumm_v6.h" in some places where it is needed.Marcus Comstedt
(Including "scumm/scumm_v8.h" is a no-operation if ENABLE_SCUMM_7_8 is not defined.) svn-id: r39576
2009-03-20SCUMM: Split intern.h into multiple headersMax Horn
svn-id: r39567
2009-03-16SCUMM: Modified version of patch #1687041 (Scumm: Load-/Save-support for the ↵Max Horn
original save-dialog) svn-id: r39438
2009-03-10SCUMM: Fix snap scroll dialog messagesMax Horn
svn-id: r39286
2009-03-10Alter/revert last changes to moveCamera(), as VAR_CAMERA_FAST_X is used by a ↵Travis Howell
few scripts in Indy3 too. svn-id: r39285
2009-03-10Add snap scroll option from original games (SCUMM3-5), and enable for ↵Travis Howell
earlier games too. svn-id: r39283
2009-02-13Revert talkspeed changes, while still only using the game specific talkspeed ↵Travis Howell
setting (if it exists). And clarify the talkspeed differences between games in the README. svn-id: r36299
2009-01-02Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> ↵Johannes Schickel
gui/GuiManager.h svn-id: r35668
2008-12-30Cleanup.Johannes Schickel
svn-id: r35622
2008-12-30Implemented FR #2475519 "Enable F1 game menu in Full Throttle".Johannes Schickel
svn-id: r35621
2008-12-25Renamed NewGui to GuiManagerMax Horn
svn-id: r35544
2008-09-17Patch #2060517: SCUMM: engine sets incorrect talkspeed valueMax Horn
svn-id: r34596
2008-07-11SCUMM works with new GMM implementationChristopher Page
svn-id: r33001
2008-07-07Changed the name of the Scumm menu dialog class MainMenuDialog to ↵Christopher Page
ScummMenuDialog, to avoid confusion and conflict with the Global Main Menu class svn-id: r32937