Age | Commit message (Collapse) | Author | |
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2018-03-24 | SCUMM: Fix interrupting speech not working with AZERTY keyboard | Thierry Crozat | |
On my AZERTY keyboard the period is obtained using SHIFT + ; and the code checking the PERIOD keycode and no modifier was failing on both account. The manual for my French DOTT mentions the period key, but I have not actually checked how it worked with the original executable and if using the semicolon key without shift or using the colon key (which would be the period key on a English-US layout) works. | |||
2017-11-27 | SCUMM: Revert skipping of MM C64 demo original save screen display attempt | Eugene Sandulenko | |
As per discussion in bug #10116. | |||
2017-11-26 | SCUMM: Do not do anything for real with original save screen in MM C64 demo | Eugene Sandulenko | |
2017-11-25 | SCUMM: Do not try to show original save/load screen in C64 demo | Eugene Sandulenko | |
Fixes bug #10116 | |||
2016-05-21 | SCUMM: Reduce audio header dependencies | Ori Avtalion | |
2016-04-14 | JANITORIAL: Reduce GUI header dependencies | Ori Avtalion | |
2016-01-29 | SCUMM: Allow Alt-x to be used to quit SCUMM games. | Johannes Schickel | |
This includes a TODO to check which SCUMM games actually exhibit this behavior originally. cbd867329e018d7eca12b3a8842e52b8db9f494d added this behavior to our backend code initially. | |||
2015-10-11 | SCUMM: Mark additional strings for translation | Thierry Crozat | |
These were reported in bug #6887 | |||
2014-12-08 | SCUMM: Maniac V0 Demo: Allow F7 to restart, Add handler for opcode 0x6e ↵ | Robert Crossfield | |
(o_screenPrepare) | |||
2014-07-23 | SCUMM: Fix Ctrl+t key code combination to affect speech mode. | Johannes Schickel | |
Formerly, the key code combination didn't unmute speech at all. | |||
2014-02-18 | SCUMM: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-07-21 | SCUMM: Fix test before running VAR_SAVELOAD_SCRIPT2 (CID 1004135) | Torbjörn Andersson | |
This doesn't really make any difference because either both VAR_SAVELOAD_SCRIPT and VAR_SAVELOAD_SCRIPT2 exist, or neither does. But it feels more correct this way. | |||
2011-11-17 | SCUMM: Add code to support different keys used for skipping cutscenes in ↵ | Travis Howell | |
early ports of Maniac Mansion and Zak McKracken. | |||
2011-08-08 | SCUMM: Add some HE72 differences to mouse click handling | Matthew Hoops | |
Backyard Soccer at least requires this to have input during gameplay. | |||
2011-06-21 | COMMON: Move HerculesDimensions enum to SCUMM. | Johannes Schickel | |
The enum is only used inside the SCUMM engine so it is rather pointless to keep it in common/util.h right now. Also if we really want it in some common place it should probably be better in graphics/ too. | |||
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-05-25 | ALL: behaviour -> behavior | Matthew Hoops | |
2011-05-13 | SCUMM: Move class ResourceManager to its own header | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2010-11-16 | GUI: Rename gui/GuiManager.* to gui/gui-manager.* | Max Horn | |
svn-id: r54265 | |||
2010-05-26 | Replace SCUMM F5 dialog by GMM & add help button to GMM | Max Horn | |
The new "Help" button in the GMM is currently only used by SCUMM. To use it, an engine currently needs to subclass MainMenuDialog. svn-id: r49249 | |||
2010-02-21 | Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵ | Yotam Barnoy | |
engines + GUI and proper keypad handling svn-id: r48101 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2009-12-23 | Patch #2898445: "MM NES: Add support for original save/load dialog" | Eugene Sandulenko | |
svn-id: r46513 | |||
2009-10-31 | Add patch from Tobias, for menu keys in PCE version of Loom, with minor change. | Travis Howell | |
svn-id: r45554 | |||
2009-08-29 | Add patch #2846581 - MM C64: savedialog. | Travis Howell | |
svn-id: r43801 | |||
2009-08-16 | Introduce a better fix for the Mac OS X backspace problem by adding the ↵ | Matthew Hoops | |
workaround to default-events.cpp. svn-id: r43441 | |||
2009-08-16 | Fix using the backspace key on Mac OS X in HE games. | Matthew Hoops | |
svn-id: r43420 | |||
2009-07-23 | Remove keyboard support for mouse buttons, since it interferes with ↵ | Travis Howell | |
load/save scripts in HE games and input scripts in others games (COMI, FT). It isn't much use anyway, since we dropped support for cursor movement via keyboard long ago. svn-id: r42674 | |||
2009-07-23 | Simplify the code to check whether loading or saving a game is possible. | Travis Howell | |
svn-id: r42672 | |||
2009-07-23 | Simplify the code to check whether loading or saving a game is possible. | Travis Howell | |
svn-id: r42671 | |||
2009-07-15 | Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu. | Travis Howell | |
svn-id: r42498 | |||
2009-07-13 | Fix bug #2820472 - MAZE: Keyboard input fault. | Travis Howell | |
svn-id: r42434 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-05-10 | Fix regression that caused F1 to trigger the original load/save menu in COMI. | Travis Howell | |
svn-id: r40410 | |||
2009-03-23 | Patch #2676453: INDY3/FOA: series IQ with ScummVM GUI | Max Horn | |
svn-id: r39649 | |||
2009-03-20 | Include "scumm/scumm_v6.h" in some places where it is needed. | Marcus Comstedt | |
(Including "scumm/scumm_v8.h" is a no-operation if ENABLE_SCUMM_7_8 is not defined.) svn-id: r39576 | |||
2009-03-20 | SCUMM: Split intern.h into multiple headers | Max Horn | |
svn-id: r39567 | |||
2009-03-16 | SCUMM: Modified version of patch #1687041 (Scumm: Load-/Save-support for the ↵ | Max Horn | |
original save-dialog) svn-id: r39438 | |||
2009-03-10 | SCUMM: Fix snap scroll dialog messages | Max Horn | |
svn-id: r39286 | |||
2009-03-10 | Alter/revert last changes to moveCamera(), as VAR_CAMERA_FAST_X is used by a ↵ | Travis Howell | |
few scripts in Indy3 too. svn-id: r39285 | |||
2009-03-10 | Add snap scroll option from original games (SCUMM3-5), and enable for ↵ | Travis Howell | |
earlier games too. svn-id: r39283 | |||
2009-02-13 | Revert talkspeed changes, while still only using the game specific talkspeed ↵ | Travis Howell | |
setting (if it exists). And clarify the talkspeed differences between games in the README. svn-id: r36299 | |||
2009-01-02 | Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> ↵ | Johannes Schickel | |
gui/GuiManager.h svn-id: r35668 | |||
2008-12-30 | Cleanup. | Johannes Schickel | |
svn-id: r35622 | |||
2008-12-30 | Implemented FR #2475519 "Enable F1 game menu in Full Throttle". | Johannes Schickel | |
svn-id: r35621 | |||
2008-12-25 | Renamed NewGui to GuiManager | Max Horn | |
svn-id: r35544 | |||
2008-09-17 | Patch #2060517: SCUMM: engine sets incorrect talkspeed value | Max Horn | |
svn-id: r34596 | |||
2008-07-11 | SCUMM works with new GMM implementation | Christopher Page | |
svn-id: r33001 | |||
2008-07-07 | Changed the name of the Scumm menu dialog class MainMenuDialog to ↵ | Christopher Page | |
ScummMenuDialog, to avoid confusion and conflict with the Global Main Menu class svn-id: r32937 |