Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
svn-id: r54265
|
|
The new "Help" button in the GMM is currently only used by SCUMM.
To use it, an engine currently needs to subclass MainMenuDialog.
svn-id: r49249
|
|
engines + GUI and proper keypad handling
svn-id: r48101
|
|
svn-id: r47541
|
|
svn-id: r46513
|
|
svn-id: r45554
|
|
svn-id: r43801
|
|
workaround to default-events.cpp.
svn-id: r43441
|
|
svn-id: r43420
|
|
load/save scripts in HE games and input scripts in others games (COMI, FT). It isn't much use anyway, since we dropped support for cursor movement via keyboard long ago.
svn-id: r42674
|
|
svn-id: r42672
|
|
svn-id: r42671
|
|
svn-id: r42498
|
|
svn-id: r42434
|
|
svn-id: r40867
|
|
svn-id: r40410
|
|
svn-id: r39649
|
|
(Including "scumm/scumm_v8.h" is a no-operation if ENABLE_SCUMM_7_8
is not defined.)
svn-id: r39576
|
|
svn-id: r39567
|
|
original save-dialog)
svn-id: r39438
|
|
svn-id: r39286
|
|
few scripts in Indy3 too.
svn-id: r39285
|
|
earlier games too.
svn-id: r39283
|
|
setting (if it exists). And clarify the talkspeed differences between games in the README.
svn-id: r36299
|
|
gui/GuiManager.h
svn-id: r35668
|
|
svn-id: r35622
|
|
svn-id: r35621
|
|
svn-id: r35544
|
|
svn-id: r34596
|
|
svn-id: r33001
|
|
ScummMenuDialog, to avoid confusion and conflict with the Global Main Menu class
svn-id: r32937
|
|
svn-id: r32851
|
|
svn-id: r31888
|
|
svn-id: r30144
|
|
svn-id: r29284
|
|
been updated.
svn-id: r28966
|
|
HTTPS and hence through proxies&firewalls :)
svn-id: r28877
|
|
svn-id: r27998
|
|
svn-id: r27788
|
|
svn-id: r27785
|
|
svn-id: r27784
|
|
svn-id: r27783
|
|
checkExecVerbs
svn-id: r27778
|
|
ensure uniform behavior
svn-id: r27777
|
|
in MI2 to processKeyboard; some cleanup
svn-id: r27776
|
|
svn-id: r27678
|