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path: root/engines/scumm/insane/insane_ben.cpp
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2014-02-18SCUMM: Make GPL headers consistent in themselves.Johannes Schickel
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2013-04-02SCUMM: More fixes in INSANEEugene Sandulenko
2013-03-30SCUMM: Fix more bugs in INSANEEugene Sandulenko
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-10-24ALL: Fix various typos (patch #3093266)Max Horn
svn-id: r53762
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-03-20SCUMM: Split intern.h into multiple headersMax Horn
svn-id: r39567
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵Max Horn
the linker dependency graph). Porters will have to update project files svn-id: r23974
2006-07-14More whitespace changes.Torbjörn Andersson
svn-id: r23496
2006-03-31Fix sound glitch in PC demo of FTTravis Howell
svn-id: r21506
2006-03-30Improve mine road in PC demo of FTTravis Howell
svn-id: r21505
2006-03-19Closer match difficulty of insane in PC version of FT demoTravis Howell
svn-id: r21380
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582