Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-09-13 | SCUMM: Got rid of class Chunk | Max Horn | |
svn-id: r34518 | |||
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat | |
svn-id: r30667 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2006-10-28 | SCUMM: Changed class Chunk (and subclasses) to inherit from ↵ | Max Horn | |
Common::SeekableReadStream svn-id: r24544 | |||
2006-10-28 | SCUMM: Got rid of smush/chunk_type.h | Max Horn | |
svn-id: r24543 | |||
2006-10-08 | small unify handleIACT function | Paweł Kołodziejski | |
svn-id: r24214 | |||
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵ | Max Horn | |
the linker dependency graph). Porters will have to update project files svn-id: r23974 | |||
2006-03-30 | Limit INSANE to existing enemies in PC demo of FT | Travis Howell | |
svn-id: r21504 | |||
2006-03-30 | Allow interactive mine road in PC version of FT demo | Travis Howell | |
svn-id: r21503 | |||
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵ | Max Horn | |
simple ScummGameSettings instance: _game svn-id: r20795 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |