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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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insane
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Author
2006-10-15
Turning various static tables into static const
Max Horn
2006-10-13
Fix potentioal bug when all subsequent SMUSH scenes were considered INSANE
Eugene Sandulenko
2006-10-10
now SmushPlayer is class created once same as SmushMixer while scumm engine c...
Paweł Kołodziejski
2006-10-08
small unify handleIACT function
Paweł Kołodziejski
2006-10-07
Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ScummEngin...
Max Horn
2006-09-23
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...
Max Horn
2006-09-17
Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap...
Max Horn
2006-07-14
More whitespace changes.
Torbjörn Andersson
2006-06-20
Cleanup. It seems unnecessary to have a "break" right after an unconditional
Torbjörn Andersson
2006-05-12
Removing some unused code from INSANE
Max Horn
2006-04-27
Insane is part of SCUMM V7, not V6
Max Horn
2006-03-31
Made readFileToMem() print a more useful error message than "File is not open"
Torbjörn Andersson
2006-03-31
Fix sound glitch in PC demo of FT
Travis Howell
2006-03-30
Improve mine road in PC demo of FT
Travis Howell
2006-03-30
Limit INSANE to existing enemies in PC demo of FT
Travis Howell
2006-03-30
Allow interactive mine road in PC version of FT demo
Travis Howell
2006-03-19
Closer match difficulty of insane in PC version of FT demo
Travis Howell
2006-03-03
Moved ScummFile etc. to the new file.cpp / file.h
Max Horn
2006-02-20
Moved iMUSE code to the new directory engines/scumm/imuse/
Max Horn
2006-02-20
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn