Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-02-25 | Rename C64 engine class, since it is been used by Apple II and Commodore 64 ↵ | Travis Howell | |
versions now. svn-id: r25850 | |||
2007-02-24 | Removed the (useless, thanks to resTypeFromId) 'name' parameter from ↵ | Max Horn | |
readResTypeList svn-id: r25828 | |||
2007-02-24 | SCUMM: cleanup (moved small header specific code from ↵ | Max Horn | |
ScummEngine::readResTypeList to ScummEngine_v4::readResTypeList) svn-id: r25827 | |||
2007-02-05 | 'fixed' o_blastText and updated a comment | Gregory Montoir | |
svn-id: r25396 | |||
2007-01-28 | Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that ↵ | Max Horn | |
we use the correct font for verbs in COMI, with the correct spacing svn-id: r25249 | |||
2006-12-11 | Fix error when exiting original options screen of COMI. BlastObjects are ↵ | Travis Howell | |
removed, right after checking for load/save game, in original COMI. svn-id: r24833 | |||
2006-11-13 | Moved more SMUSH/Insane code from ScummEngine_v6 to ScummEngine_v7 | Max Horn | |
svn-id: r24710 | |||
2006-11-13 | Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out ↵ | Max Horn | |
for regressions in SMUSH movie playback / syncing svn-id: r24709 | |||
2006-11-04 | SCUMM cleanup | Max Horn | |
svn-id: r24612 | |||
2006-10-20 | SCUMM: ArrayHeader related cleanup | Max Horn | |
svn-id: r24395 | |||
2006-10-18 | SCUMM: Moved getDistanceBetween to clas ScummEngine_v6; grouped inventory ↵ | Max Horn | |
related stuff in object.cpp svn-id: r24368 | |||
2006-10-18 | SCUMM: walbox related cleanup | Max Horn | |
svn-id: r24365 | |||
2006-10-15 | oops | Max Horn | |
svn-id: r24326 | |||
2006-10-15 | Replaced function level static variable (YUCK) called 'sentence' by ↵ | Max Horn | |
ScummEngine_v2:_sentenceBuf svn-id: r24324 | |||
2006-10-10 | now SmushPlayer is class created once same as SmushMixer while scumm engine ↵ | Paweł Kołodziejski | |
creation. this allow finish play smush audio track finished to the end instead immediately stopped as it was happen before svn-id: r24263 | |||
2006-10-07 | Fixed compilation. | Torbjörn Andersson | |
svn-id: r24177 | |||
2006-10-07 | Removed _lastKeyHit, instead pass the key code as a parameter to ↵ | Max Horn | |
processKeyboard() svn-id: r24176 | |||
2006-10-07 | Removed 'smushMode' param from processInput and processKeyboard in favor of ↵ | Max Horn | |
a new member _smushActive of ScummEngine_v7 svn-id: r24175 | |||
2006-10-07 | Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ↵ | Max Horn | |
ScummEngine_v6 in a few cases) svn-id: r24169 | |||
2006-10-07 | Some more processKeyboard splitting | Max Horn | |
svn-id: r24167 | |||
2006-10-07 | Further split processKeyboard code, moving stuff specific to some SCUMM ↵ | Max Horn | |
version into the resp. subclass of ScummEngine svn-id: r24166 | |||
2006-10-07 | Moved SCUMM keyboard handling code from processInput() to the new ↵ | Max Horn | |
(sub)method processKeyboard svn-id: r24165 | |||
2006-10-04 | o2_animateActor is essentially identical to o5_animateActor -- removed in ↵ | Max Horn | |
favor of the latter svn-id: r24115 | |||
2006-09-18 | Split setBuiltinCursor into a V0-V2 and a V3-V5 part | Max Horn | |
svn-id: r23935 | |||
2006-09-09 | Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounter | Max Horn | |
svn-id: r23857 | |||
2006-07-24 | Fix bug #1496523 - MM: Weird Ed appears backwards at door | Travis Howell | |
svn-id: r23589 | |||
2006-07-23 | Use #include "..." instead of #include <...> for pack-start.h and pack-end.h | Torbjörn Andersson | |
for consistency with other #includes. svn-id: r23585 | |||
2006-07-22 | Fix struct packing issues (macros are not resolve in #pragma params, at ↵ | Max Horn | |
least for GCC) svn-id: r23569 | |||
2006-07-21 | Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS ↵ | Max Horn | |
now (hiya eriktorbjorn, this one is for you *ggg*) svn-id: r23547 | |||
2006-07-09 | Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of ↵ | Max Horn | |
checking for GCC / not GCC svn-id: r23458 | |||
2006-06-19 | Add patch for bug #1507856 - INDY3 VGA: Crashes in Sewer | Travis Howell | |
svn-id: r23177 | |||
2006-05-31 | Add patch for bug #1452272 - COMI: Verb strings aren't wrapped | Travis Howell | |
svn-id: r22793 | |||
2006-04-29 | Moved AKOS stuff to class ScummEngine_v6 | Max Horn | |
svn-id: r22229 | |||
2006-04-29 | * Renamed several methods in favor of a somewhat more uniform naming scheme: ↵ | Max Horn | |
setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. * Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227 | |||
2006-04-29 | * Added ScummEngine_v8::initScummVars() | Max Horn | |
* Moved VAR_LANGUAGE to class ScummEngine_v8 * Minor cleanup svn-id: r22223 | |||
2006-04-29 | Make use of the new scummLoop_* functions to move some SCUMM version ↵ | Max Horn | |
specific stuff around svn-id: r22219 | |||
2006-04-23 | Behold, the new SCUMM detector finally has arrived. Unified detection & ↵ | Max Horn | |
engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. svn-id: r22110 | |||
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
2006-04-08 | Renamed various *GameSettings to GameSettings (our namespaces are enough to ↵ | Max Horn | |
distinguish them) svn-id: r21684 | |||
2006-04-03 | GF_HE_CURSORLESS feature flag not required, since HE games always set a ↵ | Travis Howell | |
default cursor too. svn-id: r21576 | |||
2006-03-19 | Add workaround for script bug in Loom (CD) | Travis Howell | |
svn-id: r21371 | |||
2006-03-18 | The camera position is always set by loadRoomWithEgo opcode in HE games, ↵ | Travis Howell | |
through cameraFollows. Fixes glitches when changing rooms in fbear and other early games. svn-id: r21355 | |||
2006-03-16 | Add comment about future saveLoad changes C64 maniac | Travis Howell | |
svn-id: r21329 | |||
2006-03-14 | Avoid all scumm var conflicts in C64 maniac | Travis Howell | |
svn-id: r21277 | |||
2006-03-13 | Add opcode difference in setObjectName opcode for C64 maniac | Travis Howell | |
svn-id: r21251 | |||
2006-03-05 | Add German verbs and more work on input in C64 maniac | Travis Howell | |
svn-id: r21089 | |||
2006-03-03 | Update opcodes for C64 maniac | Travis Howell | |
svn-id: r21051 | |||
2006-03-02 | Fix using items in C64 maniac and cleanup | Travis Howell | |
svn-id: r21011 | |||
2006-03-02 | Add sentence line to C64 maniac | Travis Howell | |
svn-id: r21007 | |||
2006-03-02 | Typos | Travis Howell | |
svn-id: r21005 |