Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-08-20 | Cleanup of thumbnail saving/loading code. | Johannes Schickel | |
svn-id: r34060 | |||
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat | |
svn-id: r31888 | |||
2008-02-17 | Yet another missing change from the proc3 ARM code stuff; add proc3ARM.o to | Robin Watts | |
the list of modules to build if USE_ARM_COSTUME_ASM is defined. svn-id: r30898 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-01 | Split out charset font data for easier maintenance | Eugene Sandulenko | |
svn-id: r30121 | |||
2007-12-28 | Patch #1858158: BUILD: Plugin building cleanup | Eugene Sandulenko | |
svn-id: r30041 | |||
2007-12-27 | Enable Windows version of early HE games by default, to match already ↵ | Travis Howell | |
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. svn-id: r30011 | |||
2007-08-08 | Put ScummNESFile class into separate file. | Eugene Sandulenko | |
svn-id: r28497 | |||
2007-07-10 | This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCE | Robin Watts | |
and DS builds). This causes the scumm engines graphics code to call ARM routines to do drawStripToScreen and copy8col. These routines were originally written for the DS port, and have now been made available to any other ARM device out there that wants them. I've tested this change on WinCE, but can't test it on the DS as I don't have one. We know that the routines work there though. svn-id: r28016 | |||
2007-06-24 | added arm assembly from patch #1742112 for codec47. (and really build arm ↵ | Paweł Kołodziejski | |
code this time) svn-id: r27685 | |||
2007-04-27 | Renamed plugin.cpp to detection.cpp in all engines | Max Horn | |
svn-id: r26622 | |||
2007-02-25 | Rename C64 file to V0 as well. | Eugene Sandulenko | |
svn-id: r25856 | |||
2006-11-06 | Add support for HE CUP demos based on cyx's standalone player. | Eugene Sandulenko | |
svn-id: r24636 | |||
2006-10-27 | Oops, forgot to check in engines/scumm/module.mk | Max Horn | |
svn-id: r24539 | |||
2006-06-24 | * Renamed config.mak to config.mk | Max Horn | |
* Renamed common.rules to rules.mk * Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it) svn-id: r23275 | |||
2006-05-31 | Small correction, added space between filename and new line. | Lars Persson | |
svn-id: r22805 | |||
2006-05-08 | Add initial DXA support for HE games | Travis Howell | |
svn-id: r22384 | |||
2006-03-12 | Updated for Jamieson630's latest iMUSE changes. | Torbjörn Andersson | |
svn-id: r21242 | |||
2006-03-05 | Update, to add new imuse file | Travis Howell | |
svn-id: r21087 | |||
2006-03-03 | Moved ScummFile etc. to the new file.cpp / file.h | Max Horn | |
svn-id: r21038 | |||
2006-02-25 | Moved the plugin interface code of the SCUMM engine into a separate source file | Max Horn | |
svn-id: r20885 | |||
2006-02-20 | Moved iMUSE code to the new directory engines/scumm/imuse/ | Max Horn | |
svn-id: r20801 | |||
2006-02-15 | o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and | Eugene Sandulenko | |
script_v70he.cpp respectively since we use 2 digits for HE versioning. o Also renamed resource_v7he.* to resource_he.* because it is actually not HE70-specific but is used by all HE70+ titles. svn-id: r20703 | |||
2006-02-15 | Moved all he-specific source files to engines/scumm/he/ subdirectory | Eugene Sandulenko | |
svn-id: r20696 | |||
2006-02-12 | Reduced data duplication in module.mk files; added module.mk files for null ↵ | Max Horn | |
and x11 backends; added engines/module.mk svn-id: r20584 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |