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path: root/engines/scumm/player_v3m.h
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2013-11-01SCUMM: Move all players to a separate "player" directoryFilippos Karapetis
There are 34 player .cpp/.h player files, so they have been placed in their own directory, to logically separate them from the rest of the engine
2012-11-18SCUMM: Prevent music channels from drifting out of sync in Mac MI1Torbjörn Andersson
In looped music, prevent the music channels from drifting out of sync over time. This was noticeable after a few minutes in the SCUMM Bar. We do this by extending the last note (which is just zeroes, so we didn't even use to play it) so that it has the exact number of samples needed to make all channels the exact same length. (This is calculated when the music is loaded, so it does not need any extra data in the save games, thankfully.) As a result, the getNextNote() is now responsible for converting the duration to number of samples (out of necessity) and for converting the note to a pitch modifier (out of symmetry). I made several false starts before I realized how much easier it would be this way.
2012-11-18SCUMM: Fix whitespaceTorbjörn Andersson
2012-11-14SCUMM: Move most of the Macintosh player code into its own classTorbjörn Andersson
The Monkey Island and Loom mac music is really quite similar. The data layout is a bit different, but most of the code was easy to separate into its own class. The Loom player doesn't do looped music but I don't remember off-hand if it ever should.
2012-11-13SCUMM: Add support for Mac Loom music and soundTorbjörn Andersson
It turns out that playing the Mac Loom music isn't particularly different from playing the Monkey Island 1 music, except the data layout is a bit different and there's no per-note volume.