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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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player_ad.cpp
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Commit message (
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Author
2015-07-19
SCUMM: Get rid of unused Audio::mixer references
Max Horn
2015-07-07
AUDIO: Remove all AudioStream access to OPL
Matthew Hoops
2015-07-07
SCUMM: Use the built-in OPL timer for Player_AD
Matthew Hoops
2015-07-07
AUDIO: Remove the sample rate configuration from the OPL code
Matthew Hoops
2014-06-22
SCUMM: Do not let music reallocate its own channels in AD player.
Johannes Schickel
2014-06-22
SCUMM: Change channel/slot (re)allocation strategy in AD player.
Johannes Schickel
2014-06-22
SCUMM: Don't allow SFX to reallocate their own channels in AD player.
Johannes Schickel
2014-06-22
SCUMM: Clear SFX channel when starting the SFX failed in AD player.
Johannes Schickel
2014-06-22
SCUMM: Fix Indy3 AdLib door sfx. (See bug #6657)
Johannes Schickel
2014-06-04
SCUMM: Save/load music/sfx data in AD player.
Johannes Schickel
2014-06-04
SCUMM: Implement simple seeking in AD player.
Johannes Schickel
2014-06-04
SCUMM: Slightly refactor music playback in AD player.
Johannes Schickel
2014-06-04
SCUMM: Only forward declare Serializer in music.h.
Johannes Schickel
2014-06-04
SCUMM: Simplify voice channel allocation in AD code.
Johannes Schickel
2014-06-04
SCUMM: Fix typo in AD code.
Johannes Schickel
2014-06-04
SCUMM: Fix music looping in AD player.
Johannes Schickel
2014-06-04
SCUMM: Only stop music instead of all sounds in music handling of AD player.
Johannes Schickel
2014-06-04
SCUMM: Make sound completely silent for volume level 0 in AD code.
Johannes Schickel
2014-06-04
SCUMM: Fix volume levels when playing SFX and music at the same time in AD pl...
Johannes Schickel
2014-06-04
SCUMM: Only reset rhythm state when music is stopped.
Johannes Schickel
2014-06-04
SCUMM: Allow music and sfx to be played at the same time in AD player.
Johannes Schickel
2014-06-04
SCUMM: Only stop music when requested in AD code.
Johannes Schickel
2014-06-04
SCUMM: Let music in AD code use the same HW channel allocation as SFX.
Johannes Schickel
2014-06-04
SCUMM: Dynamically allocate hw channels for SFX in AD player.
Johannes Schickel
2014-06-04
SCUMM: Allow multiple SFX to be played at once with AD.
Johannes Schickel
2014-06-04
SCUMM: Clean up how SFX are stopped in the AD player.
Johannes Schickel
2014-06-04
SCUMM: Properly unlock sound resources when reusing sfx slots in AD code.
Johannes Schickel
2014-06-04
SCUMM: Further cleanup in AD SFX code.
Johannes Schickel
2014-06-04
SCUMM: Further refactor AD SFX code.
Johannes Schickel
2014-06-04
SCUMM: Always work directly on Channel data in AD code.
Johannes Schickel
2014-06-04
SCUMM: Store hardware channel number explicitly in Channel structure in AD code.
Johannes Schickel
2014-06-04
SCUMM: Replace some more constants with named enum values in AD code.
Johannes Schickel
2014-06-04
SCUMM: Fix sfx resource unlocking in AD player.
Johannes Schickel
2014-06-04
SCUMM: Move notes into SFX channel structure in AD player.
Johannes Schickel
2014-06-04
SCUMM: Further SFX note related cleanup in AD player.
Johannes Schickel
2014-06-04
SCUMM: Only keep music data variable for music around in AD code.
Johannes Schickel
2014-06-04
SCUMM: Introduce symbolic names for channel/note states in AD code.
Johannes Schickel
2014-06-04
SCUMM: Slight cleanup in SFX register code in AD player.
Johannes Schickel
2014-06-04
SCUMM: Small cleanup in SFX note setup in AD code.
Johannes Schickel
2014-02-16
SCUMM: Janitorial - Remove trailing spaces
Strangerke
2013-11-01
SCUMM: More renaming for players
Filippos Karapetis