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path: root/engines/scumm/players
AgeCommit message (Expand)Author
2019-07-14SCUMM: imuse driver directory cleanupathrxx
2018-08-17JANITORIAL: Removing trailing spaces after int castsPaul Gilbert
2018-07-02SCUMM: Clarify workaround for Venice music in Indy 3 FMTOWNSAdrian Frühwirth
2018-06-01SCUMM: Ensure pointer returned by getResourceAddress() is usableAdrian Frühwirth
2018-05-05ALL: Use CLIP to clip volumesAdrian Frühwirth
2018-02-04JANITORIAL: Fix code formattingEugene Sandulenko
2018-02-04SCUMM HE: Use Miles AdLib drivernukeykt
2018-01-31SCUMM: Rename iMUSE save/load function to avoid confusing function hidingColin Snover
2018-01-31COMMON: Move VER macro for serializer into common codeColin Snover
2018-01-31SCUMM: Replace UB-triggering serialization code with Common::SerializerColin Snover
2017-11-12SCUMM: Fix race condition in MOD playerColin Snover
2016-11-19SCUMM: Fix more initializationEugene Sandulenko
2016-11-19SCUMM: Fix CMS player initializationEugene Sandulenko
2016-09-03JANITORIAL: Fix include statementsEugene Sandulenko
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-04-14JANITORIAL: Reduce GUI header dependenciesOri Avtalion
2016-03-16SCUMM: Slight renaming for clarification.Johannes Schickel
2016-03-16SCUMM: Check whether sound effects are active in Player_AD::getSoundStatus.Johannes Schickel
2016-02-15JANITORIAL: Typos detected with lintian & grepAlexandre Detiste
2015-11-27SCUMM: Enforcing numbers to doubleEugene Sandulenko
2015-11-10SCUMM: WORKAROUND for bug #1873 INDY3 FMTOWNS: Music in Venice is distortedathrxx
2015-11-09AUDIO: (FM-TOWNS) - cleanup euphony codeathrxx
2015-07-19SCUMM: Get rid of unused Audio::mixer referencesMax Horn
2015-07-07AUDIO: Remove all AudioStream access to OPLMatthew Hoops
2015-07-07SCUMM: Use the built-in OPL timer for Player_ADMatthew Hoops
2015-07-07AUDIO: Remove the sample rate configuration from the OPL codeMatthew Hoops
2014-10-04SCUMM: Update list of files that contain translatable stringsThierry Crozat
2014-06-22SCUMM: Do not let music reallocate its own channels in AD player.Johannes Schickel
2014-06-22SCUMM: Change channel/slot (re)allocation strategy in AD player.Johannes Schickel
2014-06-22SCUMM: Don't allow SFX to reallocate their own channels in AD player.Johannes Schickel
2014-06-22SCUMM: Clear SFX channel when starting the SFX failed in AD player.Johannes Schickel
2014-06-22SCUMM: Fix Indy3 AdLib door sfx. (See bug #6657)Johannes Schickel
2014-06-04SCUMM: Save/load music/sfx data in AD player.Johannes Schickel
2014-06-04SCUMM: Implement simple seeking in AD player.Johannes Schickel
2014-06-04SCUMM: Slightly refactor music playback in AD player.Johannes Schickel
2014-06-04SCUMM: Only forward declare Serializer in music.h.Johannes Schickel
2014-06-04SCUMM: Simplify voice channel allocation in AD code.Johannes Schickel
2014-06-04SCUMM: Fix typo in AD code.Johannes Schickel
2014-06-04SCUMM: Fix music looping in AD player.Johannes Schickel
2014-06-04SCUMM: Only stop music instead of all sounds in music handling of AD player.Johannes Schickel
2014-06-04SCUMM: Make sound completely silent for volume level 0 in AD code.Johannes Schickel
2014-06-04SCUMM: Fix volume levels when playing SFX and music at the same time in AD pl...Johannes Schickel
2014-06-04SCUMM: Only reset rhythm state when music is stopped.Johannes Schickel
2014-06-04SCUMM: Allow music and sfx to be played at the same time in AD player.Johannes Schickel
2014-06-04SCUMM: Only stop music when requested in AD code.Johannes Schickel
2014-06-04SCUMM: Let music in AD code use the same HW channel allocation as SFX.Johannes Schickel
2014-06-04SCUMM: Dynamically allocate hw channels for SFX in AD player.Johannes Schickel
2014-06-04SCUMM: Allow multiple SFX to be played at once with AD.Johannes Schickel
2014-06-04SCUMM: Clean up how SFX are stopped in the AD player.Johannes Schickel
2014-06-04SCUMM: Properly unlock sound resources when reusing sfx slots in AD code.Johannes Schickel