| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2006-06-13 | Add another version of SoccerMLS | Travis Howell | |
| svn-id: r23077 | |||
| 2006-06-09 | Ooops, correct order | Travis Howell | |
| svn-id: r22993 | |||
| 2006-06-09 | Add DOS and Macintosh versions of Putt-Putt & Fatty Bear's Activity Pack | Travis Howell | |
| svn-id: r22991 | |||
| 2006-06-06 | Add target for full versions of Blue's Birthday Adventure | Travis Howell | |
| svn-id: r22948 | |||
| 2006-06-05 | Fix detection of some HE games and demos | Travis Howell | |
| svn-id: r22933 | |||
| 2006-05-29 | Fix Commodore 64 versions | Travis Howell | |
| svn-id: r22732 | |||
| 2006-05-28 | Moved the hack that distinguishes MM V1 demo from the full version to a more ↵ | Max Horn | |
| appropriate location (so that the game gets correctly detected) svn-id: r22718 | |||
| 2006-05-28 | Use different method to detect V1 demo of Maniac Mansion, since md5 matches ↵ | Travis Howell | |
| the full version svn-id: r22695 | |||
| 2006-05-27 | Backed up my own commit :/ The user did a mistake when supplied the data. | Eugene Sandulenko | |
| svn-id: r22691 | |||
| 2006-05-27 | Added new samnmax demo file name pattern. See bug #1496105: "Sam & Max Hit | Eugene Sandulenko | |
| the Road (ENGLISH/PC-DEMO V2) - Path Error" svn-id: r22686 | |||
| 2006-05-27 | snmdemo uses *.sm0/1 data files | Travis Howell | |
| svn-id: r22669 | |||
| 2006-05-27 | Fix V1 demo of maniac | Travis Howell | |
| svn-id: r22667 | |||
| 2006-05-26 | Fix for bug #1495361 (MONKEY1 AMIGA: Error at gamedetection) | Max Horn | |
| svn-id: r22648 | |||
| 2006-05-16 | Tell people to only report the MD5 if it's a regular version of the game ↵ | Max Horn | |
| (and not e.g. a fan translation) svn-id: r22495 | |||
| 2006-05-13 | Add newly discovered HE demos. | Eugene Sandulenko | |
| svn-id: r22455 | |||
| 2006-05-12 | Added the new AbstractFilesystemNode::getCurrentDirectory() method. Also ↵ | Max Horn | |
| changed the semantics of the FilesystemNode constructors (see also the relevant doxygen comments for explanations). This also fixes bug #1485941. svn-id: r22424 | |||
| 2006-05-08 | Add missing file details for HE games | Travis Howell | |
| svn-id: r22381 | |||
| 2006-05-03 | Changed FilesystemNode::listDir to return a bool indicating its success (or ↵ | Max Horn | |
| failure) svn-id: r22315 | |||
| 2006-05-03 | Moved some code from SCUMM's detectGames function into a separate function ↵ | Max Horn | |
| (in an attempt to somewhat reduce the size of this huuuge function) svn-id: r22314 | |||
| 2006-05-02 | Update language details for filenames of a few games | Travis Howell | |
| svn-id: r22277 | |||
| 2006-05-02 | Update language details for filenames of several HE games | Travis Howell | |
| svn-id: r22276 | |||
| 2006-05-02 | Add gameFilenamesTable[] entries for activity, fbpack and funpack | Travis Howell | |
| svn-id: r22275 | |||
| 2006-05-02 | Fix detection of Windows version of puttmoon | Travis Howell | |
| svn-id: r22274 | |||
| 2006-05-01 | Some cleanup, and added a FIXME comment concerning the wrong usage of ↵ | Max Horn | |
| getSavePath() svn-id: r22266 | |||
| 2006-04-30 | Honor the 'platform' override when choosing between game variants (this ↵ | Max Horn | |
| should help fan translations of certain FM-TOWNS games) svn-id: r22246 | |||
| 2006-04-29 | * Changed the createEngine() factory function of our plugins to return an ↵ | Max Horn | |
| error code (the engine is now passed indirectly via a double pointer) * Removed Engine_Empty (obsolete now that engines can return actual error codes) svn-id: r22199 | |||
| 2006-04-28 | Report unknown MD5s again | Max Horn | |
| svn-id: r22198 | |||
| 2006-04-26 | Introduce and use Engine_Empty() and Engine::GUIErrorMessage() | Eugene Sandulenko | |
| svn-id: r22165 | |||
| 2006-04-25 | - Check if path specified for a game in scummvm.ini really exists and complain | Eugene Sandulenko | |
| if it does not - Give more understandable feedback to user when SCUMM module can't find a game - Put TODO to kyra engine as their current detection scheme does not let easily tell if game data really present in specified directory svn-id: r22163 | |||
| 2006-04-25 | Files that are *not* 00.LFL or 000.LFL indicate V5+ games -> teach the ↵ | Max Horn | |
| detector about that svn-id: r22159 | |||
| 2006-04-25 | Somewhat improved detection when MD5 is not available/known | Max Horn | |
| svn-id: r22157 | |||
| 2006-04-23 | Fix loading music/speech files in HE98+ games | Travis Howell | |
| svn-id: r22126 | |||
| 2006-04-23 | Fix for HE games which use the generic HE variants (d'oh) | Max Horn | |
| svn-id: r22122 | |||
| 2006-04-23 | Fix access to .he3/.he4 files | Max Horn | |
| svn-id: r22118 | |||
| 2006-04-23 | Behold, the new SCUMM detector finally has arrived. Unified detection & ↵ | Max Horn | |
| engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. svn-id: r22110 | |||
| 2006-04-19 | Some more tweaks to the (still disabled) new detection / filename generation ↵ | Max Horn | |
| code svn-id: r22040 | |||
| 2006-04-19 | Removed wrong platform values from gameVariantsTable | Max Horn | |
| svn-id: r22037 | |||
| 2006-04-16 | changed comments into real comments | Willem Jan Palenstijn | |
| svn-id: r21945 | |||
| 2006-04-16 | Ignore the 'virtual' HE entries at the end of gameVariantsTable (this fixes ↵ | Max Horn | |
| an odd detector problem) svn-id: r21944 | |||
| 2006-04-16 | Fixed broken svn:keywords values | Max Horn | |
| svn-id: r21939 | |||
| 2006-04-16 | Removed the directory parameter from md5_file | Max Horn | |
| svn-id: r21937 | |||
| 2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
| new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
| 2006-04-15 | Removed GameDetector::_gameid in favor of using a config manager entry | Max Horn | |
| svn-id: r21915 | |||
| 2006-04-15 | Some more detector stub code (unused) | Max Horn | |
| svn-id: r21896 | |||
| 2006-04-14 | Possible fix for bug #1470197 (SCUMM: HE Game variants broken) | Max Horn | |
| svn-id: r21879 | |||
| 2006-04-13 | Slightly more verbose error message. | Torbjörn Andersson | |
| svn-id: r21846 | |||
| 2006-04-13 | Clarified detection filenames for HE games (removed FIXME comments). | Eugene Sandulenko | |
| svn-id: r21835 | |||
| 2006-04-11 | Re-fix the CD version of Loom | Max Horn | |
| svn-id: r21814 | |||
| 2006-04-11 | If generateDetectName() generates an empty string, that's a failure, not a | Torbjörn Andersson | |
| success. Otherwise ScummVM will crash once the game detector reaches the "generic HE game variants", which makes it hard to add non-SCUMM games. svn-id: r21808 | |||
| 2006-04-10 | More commented out stuff: added generateFilenameForDetection method, for use ↵ | Max Horn | |
| by the detector; and applied various fixes to generateFilename (which is still completely untested, so it certainly contains more 'bugs' :) svn-id: r21771 | |||
