aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/plugin.cpp
AgeCommit message (Collapse)Author
2006-04-26Introduce and use Engine_Empty() and Engine::GUIErrorMessage()Eugene Sandulenko
svn-id: r22165
2006-04-25- Check if path specified for a game in scummvm.ini really exists and complainEugene Sandulenko
if it does not - Give more understandable feedback to user when SCUMM module can't find a game - Put TODO to kyra engine as their current detection scheme does not let easily tell if game data really present in specified directory svn-id: r22163
2006-04-25Files that are *not* 00.LFL or 000.LFL indicate V5+ games -> teach the ↵Max Horn
detector about that svn-id: r22159
2006-04-25Somewhat improved detection when MD5 is not available/knownMax Horn
svn-id: r22157
2006-04-23Fix loading music/speech files in HE98+ gamesTravis Howell
svn-id: r22126
2006-04-23Fix for HE games which use the generic HE variants (d'oh)Max Horn
svn-id: r22122
2006-04-23Fix access to .he3/.he4 filesMax Horn
svn-id: r22118
2006-04-23Behold, the new SCUMM detector finally has arrived. Unified detection & ↵Max Horn
engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. svn-id: r22110
2006-04-19Some more tweaks to the (still disabled) new detection / filename generation ↵Max Horn
code svn-id: r22040
2006-04-19Removed wrong platform values from gameVariantsTableMax Horn
svn-id: r22037
2006-04-16changed comments into real commentsWillem Jan Palenstijn
svn-id: r21945
2006-04-16Ignore the 'virtual' HE entries at the end of gameVariantsTable (this fixes ↵Max Horn
an odd detector problem) svn-id: r21944
2006-04-16Fixed broken svn:keywords valuesMax Horn
svn-id: r21939
2006-04-16Removed the directory parameter from md5_fileMax Horn
svn-id: r21937
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵Max Horn
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916
2006-04-15Removed GameDetector::_gameid in favor of using a config manager entryMax Horn
svn-id: r21915
2006-04-15Some more detector stub code (unused)Max Horn
svn-id: r21896
2006-04-14Possible fix for bug #1470197 (SCUMM: HE Game variants broken)Max Horn
svn-id: r21879
2006-04-13Slightly more verbose error message.Torbjörn Andersson
svn-id: r21846
2006-04-13Clarified detection filenames for HE games (removed FIXME comments).Eugene Sandulenko
svn-id: r21835
2006-04-11Re-fix the CD version of LoomMax Horn
svn-id: r21814
2006-04-11If generateDetectName() generates an empty string, that's a failure, not aTorbjörn Andersson
success. Otherwise ScummVM will crash once the game detector reaches the "generic HE game variants", which makes it hard to add non-SCUMM games. svn-id: r21808
2006-04-10More commented out stuff: added generateFilenameForDetection method, for use ↵Max Horn
by the detector; and applied various fixes to generateFilename (which is still completely untested, so it certainly contains more 'bugs' :) svn-id: r21771
2006-04-10Some more tweaks to the (still unused) gameFilenamesTable; also readded an ↵Max Horn
enhanced version of the (also unused) generateFilename function svn-id: r21770
2006-04-10Merged scumm_settings into extra_versions, which in turn got renamed to ↵Max Horn
gameVariantsTable svn-id: r21768
2006-04-09Changed the precedence of the MD5 overrides (highest priority: config file, ↵Max Horn
then target_md5.txt override, finally the 'reaL md5); also did some cleanup and code unification svn-id: r21736
2006-04-09Removed some obsolete codeMax Horn
svn-id: r21735
2006-04-09Added gameFilenamesTable (currently unused, and hence disabled)Max Horn
svn-id: r21734
2006-04-08Removed dupliate entry from extra_versions tableMax Horn
svn-id: r21701
2006-04-08Our extra_versions table is a bit too eager in some cases to assign platform ↵Max Horn
values; fixing some of these cases and adding code that detects these and triggers an according warning svn-id: r21700
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a ↵Max Horn
trailing semicolon (this helps certain tools to parse our code better) svn-id: r21689
2006-04-08Removed common/map.h with the Common::Map template class (it was a very bad ↵Max Horn
implementation, and our HashMap is simply better). svn-id: r21688
2006-04-08Move some more bits into namespace ScummMax Horn
svn-id: r21685
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to ↵Max Horn
distinguish them) svn-id: r21684
2006-04-07Finally got rid of multiple_versions_md5_settings in favor of extra_versionsMax Horn
svn-id: r21672
2006-04-04Paranoia change: catch invalid 'method' value in generateDetectNameMax Horn
svn-id: r21602
2006-04-03Removing outdated and obsolete commentMax Horn
svn-id: r21578
2006-04-03Since GF_HE_CURSORLESS is gone now, we can remove this special case for 'lost'Max Horn
svn-id: r21577
2006-04-03GF_HE_CURSORLESS feature flag not required, since HE games always set a ↵Travis Howell
default cursor too. svn-id: r21576
2006-04-03Added variant string for some HE gamesMax Horn
svn-id: r21574
2006-04-01TypoMax Horn
svn-id: r21540
2006-04-01Use extra_versions to compute ScummGameSettings (currently only compared to ↵Max Horn
the value determined via multiple_versions_md5_settings but not actively used; requires more testing, in particular with HE games) svn-id: r21530
2006-03-31Fix skipping insane sequence in bundled Macintosh demo of FTTravis Howell
svn-id: r21507
2006-03-29Add another English version of Monkey Island for MacintoshTravis Howell
svn-id: r21483
2006-03-26Implement feature request #1450364: "Suggestion on how to cope withEugene Sandulenko
fan-translations" svn-id: r21458
2006-03-25Add Blue's ABC Time and upgrade demo target to full gameEugene Sandulenko
svn-id: r21444
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
in case some engine writer decide to do something unwise - Removed used of ConfMan.getKey("path") in file-related cases, because now File class handles that - Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters weren't translated svn-id: r21443
2006-03-19Fixed my fix regarding the encoding of some filenames: Provide both Windows ↵Max Horn
and UTF-8 encoded versions of the German puttzoo svn-id: r21388
2006-03-19Fix encoding issue (see scummvm-devel)Max Horn
svn-id: r21387
2006-03-19Moved filename substitution code from scumm.cpp to plugin.cppMax Horn
svn-id: r21386