Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-17 | SCUMM: Make REDUCE_MEMORY_USAGE slightly more effecive (saving ~1kb ram) | Max Horn | |
2011-05-14 | SCUMM: Remove some unused var warnings (see bug #3293800) | Max Horn | |
2011-05-13 | SCUMM: Turned ResTypeData into a Common::Array<Resource>, subsuming its ↵ | Max Horn | |
_resource member | |||
2011-05-13 | SCUMM: Remove ResTypeData::_num | Max Horn | |
2011-05-13 | SCUMM: Add a Resource class, refactor res code around it | Max Horn | |
2011-05-13 | SCUMM: Rename ResTypeData::num to _num | Max Horn | |
2011-05-13 | SCUMM: Get rid of the MemBlkHeader hack | Max Horn | |
This uncovered at least one potentially serious bug in the inventory code, which still needs to be investigated and fixed. | |||
2011-05-13 | SCUMM: Refactor how resource (types) are srepresented | Max Horn | |
Previously, we had a couple of arrays of size N (where N = number of resource types), one for each attribute of a resource type (such as as the number of resources of that type. Now, we have one array of size N, whose elements are a record aggregating all the attributes of each resource type. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-12 | COMMON: Replace MKID_BE by MKTAG | Max Horn | |
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro. | |||
2011-04-05 | SCUMM: Cleanup | Max Horn | |
2011-04-05 | SCUMM: Fix off-by-one mistakes in out-of-bounds checks; name some constants | Max Horn | |
2011-04-04 | SCUMM: Check for cutSceneStackPointer underflows | Max Horn | |
2010-11-01 | ENGINES: Replace many printfs by warning/debug/debugN | Max Horn | |
svn-id: r54031 | |||
2010-10-18 | SCUMM: Fix potential bug in ScummEngine::resStrLen. | Max Horn | |
In particular, it might happen that ScummEngine::resStrLen is called while the _scriptPointer is stale. In that case, it would be working with the stale pointer. If the code calling it then uses fetchScript*() methods to read the string whose length was just computed, then it would read potentially *different* data (e.g. copyScriptString or loadPtrToResource could have been affected). I am not sure if this actually could have caused bugs somewhere; it might even be provable that a script relocation cannot happen in all places that invoke resStrLen. But for now it's much easier to make the code safe than to verify that theory ;). Also simplified some related code. svn-id: r53572 | |||
2010-10-18 | SCUMM: Move common code from ScummEngine::fetchScript* to new method. | Max Horn | |
The new method is called refreshScriptPointer(). Also renamed getScriptEntryPoint() to resetScriptPointer() in an attempt to highlight both the similarity and difference between the two. svn-id: r53571 | |||
2010-08-16 | SCUMM: Move setResult/getResultPos to script_v5.cpp | Max Horn | |
svn-id: r52129 | |||
2010-08-11 | SCUMM: _resultVarNumber and related methods are specific to v0-v5 | Max Horn | |
svn-id: r51974 | |||
2010-01-28 | Fix regressions in Let's Explore the Jungle with Buzzy. | Travis Howell | |
svn-id: r47622 | |||
2009-10-22 | Fix objects structure and object scripts in PCE version of Loom. | Travis Howell | |
svn-id: r45335 | |||
2009-07-29 | SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click must ↵ | Max Horn | |
be used to trigger a verb/sentence) svn-id: r42907 | |||
2009-07-29 | SCUMM: Enable looping in Indy3Mac sound effects | Max Horn | |
svn-id: r42898 | |||
2009-07-29 | SCUMM: Rewrote ScummEngine::inventoryScriptIndy3Mac for clarity | Max Horn | |
svn-id: r42889 | |||
2009-07-25 | Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied. | Travis Howell | |
svn-id: r42737 | |||
2009-07-15 | Hack is no longer required, due to revision 42498. | Travis Howell | |
svn-id: r42499 | |||
2009-07-04 | Fix mismatching format arguments. | Johannes Schickel | |
svn-id: r42105 | |||
2009-04-16 | SCUMM: Got rid of o6_invalid | Max Horn | |
svn-id: r39957 | |||
2009-04-16 | SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) | Max Horn | |
svn-id: r39956 | |||
2009-03-20 | SCUMM: Split intern.h into multiple headers | Max Horn | |
svn-id: r39567 | |||
2009-02-17 | Clear cutsceneOverride for all scripts (except current), when restarting any ↵ | Travis Howell | |
game, fixes bugs: #1923193 - MONKEY: cannot restart during the intro #2518226 - FT demo: debugger at end of demo svn-id: r38398 | |||
2009-02-13 | Revert talkspeed changes, while still only using the game specific talkspeed ↵ | Travis Howell | |
setting (if it exists). And clarify the talkspeed differences between games in the README. svn-id: r36299 | |||
2008-11-20 | cleanup | Max Horn | |
svn-id: r35131 | |||
2008-11-15 | Fix for bug #2251765: FT: Talk speed inconsistency | Max Horn | |
svn-id: r35082 | |||
2008-09-17 | Patch #2060517: SCUMM: engine sets incorrect talkspeed value | Max Horn | |
svn-id: r34596 | |||
2008-08-06 | SCUMM: Renamed inventoryScript -> inventoryScriptIndy3Mac | Max Horn | |
svn-id: r33654 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-06-29 | Introduced ClickArea enum, some related cleanup in runInputScript and ↵ | Max Horn | |
checkExecVerbs svn-id: r27778 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-01 | Reverted my roomoffs changes (broke the Loom intro), and instead added the ↵ | Max Horn | |
constant RES_INVALID_OFFSET to indicate an invalid room offset svn-id: r26353 | |||
2007-03-04 | Fix script error in PC Engine version of Loom. | Travis Howell | |
svn-id: r25958 | |||
2007-03-03 | Fix level selection in PC Engine version of Loom. | Travis Howell | |
svn-id: r25954 | |||
2006-11-20 | Add stopObjectCode() differences in SCUMM 1 - 5 games. The nested script ↵ | Travis Howell | |
stack wasn't been checked. svn-id: r24751 | |||
2006-11-19 | The script freezeCount isn't used by SCUMM 1/2 games at all | Travis Howell | |
svn-id: r24741 | |||
2006-10-30 | Fix bug #771499 - ZAK: Lotto numbers never picked. The freezeCount isn't ↵ | Travis Howell | |
checked in runScriptNested(), when restarting script in SCUMM 1/2. svn-id: r24575 | |||
2006-10-29 | SCUMM: The didexec flag did not exist in V0-V2; minor cleanup | Max Horn | |
svn-id: r24571 | |||
2006-10-02 | Workaround for bug #1555938 ("MI2: Inventory object cloning"), as suggested by | Torbjörn Andersson | |
Fingolfin. svn-id: r24080 | |||
2006-09-23 | Removed CHECK_HEAP | Max Horn | |
svn-id: r23979 | |||
2006-09-17 | Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵ | Max Horn | |
heap (i.e. _res is a pointer now) svn-id: r23922 | |||
2006-09-16 | Replaced checkRange by assertRange, which has (a) an (IMO) more logical ↵ | Max Horn | |
order of parameters, and (b) removes lots of useless duplicate information in error messages svn-id: r23885 | |||
2006-09-02 | Fix string formating in Russian versions of HE72+ games | Travis Howell | |
svn-id: r23820 |