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path: root/engines/scumm/script_v0.cpp
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2010-03-16Some style fixes.Johannes Schickel
svn-id: r48272
2010-03-16Add patch #2970176 - V0: MM Verb + Anim Fix.Travis Howell
svn-id: r48269
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-08-29There is no sentence script in SCUMM0.Travis Howell
svn-id: r43800
2009-07-25Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied.Travis Howell
svn-id: r42737
2009-07-25Add patch #2816140 - MM C64 Costume Animation.Travis Howell
svn-id: r42736
2009-04-20SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 ↵Max Horn
and v2 opcodes svn-id: r40025
2009-04-19SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the ↵Max Horn
highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) svn-id: r40014
2009-04-19SCUMM: Turned PARAM_1,2,3 into an enum; minor tweaksMax Horn
svn-id: r40008
2009-04-16SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)Max Horn
svn-id: r39956
2009-03-20SCUMM: Split intern.h into multiple headersMax Horn
svn-id: r39567
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵Max Horn
HTTPS and hence through proxies&firewalls :) svn-id: r28877
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-03-14Add recent walk box changes to SCUMM0 too.Travis Howell
svn-id: r26132
2007-02-25Rename C64 file to V0 as well.Eugene Sandulenko
svn-id: r25856