Age | Commit message (Expand) | Author |
2006-04-23 | Move HE specific stuff from class Sound to its new subclass SoundHE | Max Horn |
2006-04-23 | Moved ScummEngine_v5 from cursor.cpp to scumm.cpp (seems to be more natural, ... | Max Horn |
2006-04-23 | Behold, the new SCUMM detector finally has arrived. Unified detection & engin... | Max Horn |
2006-04-23 | Replaced _demoMode by GF_DEMO | Max Horn |
2006-04-17 | Call updateScreen() from waitForTimer() (instead of usually right before it) | Torbjörn Andersson |
2006-04-16 | Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ... | Max Horn |
2006-04-15 | Removed unused #include | Max Horn |
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ... | Max Horn |
2006-04-15 | - Get rid of GameDetector::_dumpScripts and GameDetector::_force1xOverlay in ... | Max Horn |
2006-04-12 | Fixing mismatch between format strings and data on some systems | Max Horn |
2006-04-12 | sizeof(void *) != sizeof(int) for a large number of systems. | Jonathan Gray |
2006-04-08 | Properly translate Common::Language values for COMI | Max Horn |
2006-04-08 | Renamed various *GameSettings to GameSettings (our namespaces are enough to d... | Max Horn |
2006-04-03 | GF_HE_CURSORLESS feature flag not required, since HE games always set a defau... | Travis Howell |
2006-04-01 | Generate an error when kGenAsIs is used with an unsupported platform, instead... | Max Horn |
2006-03-20 | The Hercules specific screen size check is no longer required | Travis Howell |
2006-03-19 | Moved filename substitution code from scumm.cpp to plugin.cpp | Max Horn |
2006-03-19 | Add workaround for script bug in Loom (CD) | Travis Howell |
2006-03-17 | Add another German version of puttzoo demo | Travis Howell |
2006-03-14 | Renamed & documented the LIGHTMODE flags | Max Horn |
2006-03-14 | Enhance the new getCurrentLights to work for V6+ games, too, making it possib... | Max Horn |
2006-03-14 | Avoid all scumm var conflicts in C64 maniac | Travis Howell |
2006-03-12 | IMuse SysEx processing now handled by client-specified callbacks. This remove... | Jamieson Christian |
2006-03-12 | Adjust basename array setting in HE99+ games, for filename substitution | Travis Howell |
2006-03-10 | Add Russian puttrace and pajama3 | Eugene Sandulenko |
2006-03-08 | Fixed tons of format string warnings for debug/error calls (including several... | Max Horn |
2006-03-05 | Restructured IMuse and IMuseInternal. | Jamieson Christian |
2006-03-05 | Make sure there actually is a SMUSH mixer before stopping and deleting it. | Torbjörn Andersson |
2006-03-05 | that should help for bug #1352486, smush sound tracks are not stopped immedia... | Paweł Kołodziejski |
2006-03-05 | Add German verbs and more work on input in C64 maniac | Travis Howell |
2006-03-04 | No need to use generateSubstResFileName when we already know the result | Max Horn |
2006-03-04 | Const as const can (marking things as const/static allows better compiler opt... | Max Horn |
2006-03-04 | Cleanup for the container loading code (and always disable file name substitu... | Max Horn |
2006-03-04 | When container files are used, we don't need file name substitution anymore | Max Horn |
2006-03-04 | Added a comment about the first few entries in substResFileNameTable | Max Horn |
2006-03-04 | Since findSubstResFileName / applySubstResFileName only compare up to the fir... | Max Horn |
2006-03-04 | Renamed SubstResFileNames::winName and macName to almostGameID / expandedName... | Max Horn |
2006-03-03 | Moved ScummFile etc. to the new file.cpp / file.h | Max Horn |
2006-03-03 | String constants are const -> fixing compiler warnings | Max Horn |
2006-03-03 | Fix bug #1439279: "SCUMM: SubstResFileNames partial breakage" | Eugene Sandulenko |
2006-03-02 | Fix using items in C64 maniac and cleanup | Travis Howell |
2006-03-02 | Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two It... | Max Horn |
2006-03-02 | Fix inventory display in C64 maniac | Travis Howell |
2006-03-02 | Improve input in C64 maniac | Travis Howell |
2006-03-01 | Initialize new SCUMM vars for V1/2 | Travis Howell |
2006-03-01 | Update string array tables and use for all possible games and strings | Travis Howell |
2006-02-27 | Charset 0 is loaded on start in original versions of OLD_BUNDLE games too | Travis Howell |
2006-02-26 | COMI uses a separate setting for the verb charset, verbs use correct charset now | Travis Howell |
2006-02-26 | Camera variables are initialised on startup by COMI too | Travis Howell |
2006-02-26 | Move debug mode setting to initScummVars(), so it is reset when game is resta... | Travis Howell |