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path: root/engines/scumm/scumm.h
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2018-01-31SCUMM: Replace UB-triggering serialization code with Common::SerializerColin Snover
Fixes Trac#10342.
2016-11-20SCUMM HE: Hid noisy Moonbase AI warnings under debug channelEugene Sandulenko
2016-07-19SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine ↵Robert Crossfield
occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not
2016-07-19SCUMM: Maniac V0: Implement original walkbox queue, Cleanup actor walk codeRobert Crossfield
2016-05-26SCUMM HE: Moved remnants of Moonabse to HE100Eugene Sandulenko
2016-05-22SCUMM HE: Added main Moonbase AI codeEugene Sandulenko
2016-05-22SCUMM HE: Moved Moonbase stuff to v90heEugene Sandulenko
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2015-06-10SCUMM: Fix bug #6592 SCUMM: ZAK - Read Ticket is too fast to read.Kirben
2014-12-30SCUMM: Enable Day of the Tentacle easter eggTorbjörn Andersson
Instead of returning to the launcher, a game may now specify a list of "chained" games and optional save slots. The first game is popped from the list and started. Quitting still quits the entire ScummVM. It seemed like the sensible thing to do.
2014-10-31SCUMM: Fix bug #6742 - PJGAMES: Crash upon playing Happy Fun Squares on Hard.Kirben
2014-10-28SCUMM: Remove trailing whitespaceFilippos Karapetis
2014-08-20SCUMM: Add support for quit script in HE90+ games.Kirben
2014-07-22SCUMM: Add workaround for script bugs that caused problems in Jumping Bean ↵Kirben
mini games of Pajama Sam: Games to Play on Any Day.
2014-05-13SCUMM: Remove "level" command from debugger. Replaced by "debuglevel".D G Turner
This required a small amount of extra code changes to ensure that _debugMode is kept in sync when the debugger is used to change the level.
2014-02-18SCUMM: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-17Merge pull request #366 from clone2727/he-saves-target-nameclone2727
RFC: Make HE games use the target name in all save files
2013-11-27SCUMM: Small formatting fix.Johannes Schickel
2013-11-27SCUMM: Cleanup querySaveMetaInfos implementation.Johannes Schickel
This results in less code and also less I/O operations (including seeking).
2013-11-27SCUMM: Remove unsued method loadThumbnailFromSlot(int slot).Johannes Schickel
2013-10-05SCUMM: Make all HE saves prepend the target nameMatthew Hoops
This makes HE follow the ScummVM convention of using the target name everywhere. It also fixes having more than one team in both soccer and football. Loading old saves will still work and they will be tried if the newer save names are not found.
2013-08-16SCUMM: Add new variables in Nimbus Games version of Putt-Putt Saves the Zoo.Kirben
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-20SCUMM: Restrict the Mac m68k v5 driver to MI2/Indy4Matthew Hoops
Shouldn't be used with MI1
2012-09-20SCUMM: Add support for Indy4 Mac 68k soundMatthew Hoops
2012-06-08SCUMM: Stub off other football2002 u32 opcodesMatthew Hoops
2012-05-31SCUMM: Backyard Baseball 2003 uses a unique variable for the subtitle ↵Travis Howell
setting, fixes changing subtitles via ScummVM.
2012-02-26COMMON: Move RenderMode and GUIOptions functionality into separate filesMax Horn
2012-02-11SCUMM: cleanup and separation of objIsActor()/objToActor()/actorToObj() for ↵Tobias Gunkel
v0 and other engines
2012-02-11SCUMM: _currentLights is v0 onlyTobias Gunkel
2012-02-11SCUMM: introduce constants for _userState for cleaner and easier to ↵Tobias Gunkel
understand code
2012-02-11SCUMM: Fix actor ID handling in v0Tobias Gunkel
Some object functions allow actor IDs and object IDs as parameters. They are easily distinguishable in engines > 0 as actor IDs are < _numActors and object IDs are bigger. In v0 this is not the case as there are objects with IDs like 3 and 5 (e.g. the hamster). So object ID handling was unified for v0 and the other engines by introducing objIsActor(), objToActor() and ActorToObj().
2012-02-11SCUMM: merge _activeObjectNr/_activeObjectType and _cmdObjectNr/_cmdObjectTypeTobias Gunkel
2012-02-11SCUMM: fix debugger for v0Tobias Gunkel
2012-02-11SCUMM: use command stack and SentenceTab in mm c64Tobias Gunkel
- MM C64 uses command stack (SentenceTab, doSentence()) now - _cmdObject... added for current SentenceTab. The _active... variables are only used to build a sentence in the inventory but never by a script. -> many routines are not needed anymore and are removed
2012-02-11SCUMM: start handling object type and id correctly in mm c64Tobias Gunkel
- removed complicated and unnecessary _v0ObjectIndex, _v0ObjectInInventory, _v0ObjectFlag vars - started to merge object id and type into one object value (type<<8|id) - verb preposition ids do not dependent on language -> remove from VerbSettings Note: - objects with type=0 are foreground objects. They have a state, an owner and a bg overlay image. - objects with type=1 are bg objects. They do not have a state or owner and are already contained in the bg image. The do not have an entry in objectState/OwnerTable
2011-08-27SCUMM: Also save first used color beyond 80 in Indy4 Amiga palette.Johannes Schickel
2011-08-26SCUMM: Mark some more ScummEngine members Indy4 Amiga specific.Johannes Schickel
2011-08-26SCUMM: Implement proper Indy4 Amiga palette handling.Johannes Schickel
This should fix incorrect text colors in some scenes.
2011-08-06ALL: Reduce audio/ header dependencyEugene Sandulenko
2011-08-03SCUMM: Remove BluesBirthday dependency on the binaryMatthew Hoops
The game scripts detected Yellow or Red variants based on what binary was present. That could potentially cause problems with a Mac dump in case someone dumped into MacBinary format.
2011-07-09SCUMM: fix DS compilationathrxx
2011-07-09SCUMM: cleanup sjis font rendering codeathrxx
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-15SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM ↵athrxx
PCE on Android This mostly reverts 5b7754e3f095eb8a469dd4b7de5a6379f8e13c27. Instead, we try to use other 16bit modes after 555 fails.
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-25ALL: behaviour -> behaviorMatthew Hoops
2011-05-25ALL: neighbour -> neighborMatthew Hoops
2011-05-13SCUMM: Rename ResTypes->ResType, introduce ResId typedef, change code to use ↵Max Horn
both
2011-05-13SCUMM: Get rid of the MemBlkHeader hackMax Horn
This uncovered at least one potentially serious bug in the inventory code, which still needs to be investigated and fixed.