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authorEugene Sandulenko2011-08-05 13:33:42 +0100
committerEugene Sandulenko2011-08-06 11:30:42 +0100
commit0dafa7f80fbc271e599092e81655d8073ab91abe (patch)
tree1d33034c8c8dc5258417431c6023567a4501be6f /engines/scumm/scumm.h
parent6e795a89b0d45c79f99dcd9d50fda467e9a2466e (diff)
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ALL: Reduce audio/ header dependency
Diffstat (limited to 'engines/scumm/scumm.h')
-rw-r--r--engines/scumm/scumm.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index 4944fbed5a..04a175e732 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -40,8 +40,6 @@
#include "scumm/detection.h"
#include "scumm/script.h"
-#include "audio/mididrv.h"
-
#ifdef __DS__
/* This disables the dual layer mode which is used in FM-Towns versions
* of SCUMM games and which emulates the behavior of the original code.
@@ -1085,7 +1083,6 @@ protected:
int _saveSound;
bool _native_mt32;
bool _enable_gs;
- MidiDriverFlags _musicType;
bool _copyProtection;
public: