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author | Eugene Sandulenko | 2011-08-05 13:33:42 +0100 |
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committer | Eugene Sandulenko | 2011-08-06 11:30:42 +0100 |
commit | 0dafa7f80fbc271e599092e81655d8073ab91abe (patch) | |
tree | 1d33034c8c8dc5258417431c6023567a4501be6f /engines/scumm/scumm.h | |
parent | 6e795a89b0d45c79f99dcd9d50fda467e9a2466e (diff) | |
download | scummvm-rg350-0dafa7f80fbc271e599092e81655d8073ab91abe.tar.gz scummvm-rg350-0dafa7f80fbc271e599092e81655d8073ab91abe.tar.bz2 scummvm-rg350-0dafa7f80fbc271e599092e81655d8073ab91abe.zip |
ALL: Reduce audio/ header dependency
Diffstat (limited to 'engines/scumm/scumm.h')
-rw-r--r-- | engines/scumm/scumm.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h index 4944fbed5a..04a175e732 100644 --- a/engines/scumm/scumm.h +++ b/engines/scumm/scumm.h @@ -40,8 +40,6 @@ #include "scumm/detection.h" #include "scumm/script.h" -#include "audio/mididrv.h" - #ifdef __DS__ /* This disables the dual layer mode which is used in FM-Towns versions * of SCUMM games and which emulates the behavior of the original code. @@ -1085,7 +1083,6 @@ protected: int _saveSound; bool _native_mt32; bool _enable_gs; - MidiDriverFlags _musicType; bool _copyProtection; public: |