Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-16 | SCUMM: More finely differentiate opcode tables between v3, v4 and v5 | Max Horn | |
This has been tested and verified as much as I can, but has a small risk of leading to (easily fixable) regressions. svn-id: r52130 | |||
2009-04-19 | SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the ↵ | Max Horn | |
highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) svn-id: r40014 | |||
2009-04-19 | SCUMM: Moved ScummEngine_v2::o2_setBoxFlags to ScummEngine_v3::o3_setBoxFlags | Max Horn | |
svn-id: r40010 | |||
2009-04-19 | SCUMM: Added stubs for V3 & V4 opcode tables | Max Horn | |
svn-id: r40007 | |||
2009-03-20 | SCUMM: Split intern.h into multiple headers | Max Horn | |
svn-id: r39567 |