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authorMax Horn2009-04-19 01:01:54 +0000
committerMax Horn2009-04-19 01:01:54 +0000
commit3044593da01c055ad274b2ae552b8a285ce4fdb0 (patch)
treecfea7dd1e502ab5fba1f3e472693b6617f353eb7 /engines/scumm/scumm_v3.h
parent0e82403daa80424fb9c6089632f7dcfd9015689d (diff)
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SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;)
svn-id: r40014
Diffstat (limited to 'engines/scumm/scumm_v3.h')
-rw-r--r--engines/scumm/scumm_v3.h15
1 files changed, 0 insertions, 15 deletions
diff --git a/engines/scumm/scumm_v3.h b/engines/scumm/scumm_v3.h
index 87d92216a7..767069d1bc 100644
--- a/engines/scumm/scumm_v3.h
+++ b/engines/scumm/scumm_v3.h
@@ -35,21 +35,6 @@ namespace Scumm {
*/
class ScummEngine_v3 : public ScummEngine_v4 {
public:
-
- /**
- * Prepared savegame used by the orginal save/load dialog.
- * Must be valid as long as the savescreen is active. As we are not
- * notified when the savescreen is closed, memory is only freed on a game
- * reset, at the destruction of the engine or when the original save/load
- * dialog is entered the next time.
- */
- Common::SeekableReadStream *_savePreparedSavegame;
-
- void prepareSavegame();
- bool savePreparedSavegame(int slot, char *desc);
-
-
-public:
ScummEngine_v3(OSystem *syst, const DetectorResult &dr);
~ScummEngine_v3();