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author | Max Horn | 2009-04-19 01:01:54 +0000 |
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committer | Max Horn | 2009-04-19 01:01:54 +0000 |
commit | 3044593da01c055ad274b2ae552b8a285ce4fdb0 (patch) | |
tree | cfea7dd1e502ab5fba1f3e472693b6617f353eb7 /engines/scumm/scumm_v3.h | |
parent | 0e82403daa80424fb9c6089632f7dcfd9015689d (diff) | |
download | scummvm-rg350-3044593da01c055ad274b2ae552b8a285ce4fdb0.tar.gz scummvm-rg350-3044593da01c055ad274b2ae552b8a285ce4fdb0.tar.bz2 scummvm-rg350-3044593da01c055ad274b2ae552b8a285ce4fdb0.zip |
SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;)
svn-id: r40014
Diffstat (limited to 'engines/scumm/scumm_v3.h')
-rw-r--r-- | engines/scumm/scumm_v3.h | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/engines/scumm/scumm_v3.h b/engines/scumm/scumm_v3.h index 87d92216a7..767069d1bc 100644 --- a/engines/scumm/scumm_v3.h +++ b/engines/scumm/scumm_v3.h @@ -35,21 +35,6 @@ namespace Scumm { */ class ScummEngine_v3 : public ScummEngine_v4 { public: - - /** - * Prepared savegame used by the orginal save/load dialog. - * Must be valid as long as the savescreen is active. As we are not - * notified when the savescreen is closed, memory is only freed on a game - * reset, at the destruction of the engine or when the original save/load - * dialog is entered the next time. - */ - Common::SeekableReadStream *_savePreparedSavegame; - - void prepareSavegame(); - bool savePreparedSavegame(int slot, char *desc); - - -public: ScummEngine_v3(OSystem *syst, const DetectorResult &dr); ~ScummEngine_v3(); |