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path: root/engines/scumm/smush/smush_player.h
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2010-01-08Switch SCUMM from AppendableAudioStream to QueuingAudioStreamMax Horn
svn-id: r47183
2009-05-11Fix bug #2678272: "FT: Russian version crashes on windows and psp"Eugene Sandulenko
svn-id: r40461
2008-09-13SCUMM: Got rid of class ChunkMax Horn
svn-id: r34518
2008-09-13SCUMM: Merged class Chunk & FileChunkMax Horn
svn-id: r34517
2008-09-13Big patch changing the signature of various Stream methods (some ports may ↵Max Horn
need to be slightly tweaked to fix overloading errors/warnings) svn-id: r34514
2008-08-18do away with the smush force redraw hackKostas Nakos
svn-id: r33991
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-03-12Special filehandling for Symbian OS not needed in smushplayer anymore.Lars Persson
svn-id: r26106
2007-02-25Another Ogg > MP3 consistency reordering, this time in the SMUSH code; also ↵Max Horn
changed it to use the new compressed audio stream factories svn-id: r25843
2007-02-19Use consistent naming for the preprocessor constants used to guarantee thatTorbjörn Andersson
header files are only included once. Many of them didn't have a SCUMM prefix which could have lead to clashes with common header files. svn-id: r25727
2007-02-17cleanupGregory Montoir
svn-id: r25646
2007-02-03removed unneeded/unnecessary variables and made SmushFont table private (to ↵Gregory Montoir
ensure getFont() get called to access them) svn-id: r25352
2007-01-30got rid of codec37/codec47 init/deinit methods, cleanupGregory Montoir
svn-id: r25295
2007-01-30added deinitialisation of codecs at the end of smush playback. This allows ↵Gregory Montoir
to save a bit of memory (about 1Mb for CMI) during gameplay. svn-id: r25287
2007-01-27Applied my own patch #1640913 ("Loading NUT fonts on demand"), after discussingTorbjörn Andersson
it with Fingolfin. svn-id: r25221
2007-01-18Hopefully fixed the SAN seeking (used by Full Throttle's bike fighting) that ITorbjörn Andersson
accidentally broke when removing the timer callback from the SMUSH player. svn-id: r25120
2006-11-13Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out ↵Max Horn
for regressions in SMUSH movie playback / syncing svn-id: r24709
2006-10-27SCUMM: Unified some SMUSH audio channel codeMax Horn
svn-id: r24536
2006-10-10now SmushPlayer is class created once same as SmushMixer while scumm engine ↵Paweł Kołodziejski
creation. this allow finish play smush audio track finished to the end instead immediately stopped as it was happen before svn-id: r24263
2006-10-08remove handleSkip code, SKIP chunk is only used by INSANE code and exist ↵Paweł Kołodziejski
only in 4 SAN files: minedriv, toranch, tovista1, tovista2 svn-id: r24221
2006-10-07Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ↵Max Horn
ScummEngine_v6 in a few cases) svn-id: r24169
2006-09-21Fix bug #1550974: "SMUSH: changing subtitle settings during SMUSH doesn't work"Eugene Sandulenko
svn-id: r23965
2006-05-18Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. ItTorbjörn Andersson
could use some cleanup, and there are a couple of TODOs sprinkled throughout the code, but it seems to work reasonably well. Until the Kyra 3 main menu is implemented, it won't actually be used though. It uses the appendable audio stream class, which I have moved out of the SCUMM engine. svn-id: r22526
2006-03-01Fix for Symbian to close an open file in the right threadLars Persson
svn-id: r20996
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582