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2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
svn-id: r54385
2010-11-08COMMON: Push #include audiocd.h in system.h out to .cpp filesMax Horn
svn-id: r54148
2010-10-13OPENGL: Merged from trunk, from rev 52105 to 53396.Johannes Schickel
This includes an rather hacky attempt to merge all the recent gp2x backend changes into the branch. I suppose the gp2x backend and probably all new backends, i.e. gph, dingux etc., might not compile anymore. Since I have no way of testing those it would be nice if porters could look into getting those up to speed in this branch. svn-id: r53399
2010-10-07SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2Florian Kagerer
svn-id: r53052
2010-09-18SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano.Travis Howell
svn-id: r52796
2010-08-22SCUMM: fix CD audio regression in Monkey Island 1 DOS/CDFlorian Kagerer
svn-id: r52287
2010-08-18SCUMM/FM-TOWNS: start rewriting audio codeFlorian Kagerer
- Start rewriting audio code for FM-TOWNS versions of Loom, Indy3 and Monkey Island 1 using the recently added code in towns_audio.cpp (Zak should work the same way, but I can't test, since I don't own that one). - All sound types (pcm, euphony and cd audio) now support volume and balance control (e.g. try walking into/out of the kitchen and opening/closing the door in the Scumm Bar in Monkey Island 1 or walking into/out of the circus tent). - Pcm sounds now support proper loop start/end and note offsets (e.g. try out the hammer sound in the forge in LOOM for example). - some other minor improvements - The FM-Towns versions of Indy 4 and Monkey Island 2 are not affected. I don't have Monkey Island 2, but I presume that it will work like Indy 4. Adding support for these will be a separate task, since they work quite differently. svn-id: r52198
2010-08-16Merge trunk, from r51777 to r52105Alejandro Marzini
svn-id: r52108
2010-08-15SCUMM: Fix bug #3024173 - LOOM-PCE: Music stops prematurelyTorbjörn Andersson
Apparently, the original interpreter hard-coded the lengths of the audio tracks on the CD, and in this particular case it makes a difference that one of the tracks is slightly longer on the disc than the scripts assume it is. Thanks to hennymcc for doing all the hard work in figuring this out. svn-id: r52098
2010-08-11SCUMM: Re-enable PCjr music for Indy 3Torbjörn Andersson
Apart from adding the necessary detector flags, in cases where we used to only check for PC Speaker we now also need to check for PCjr. Note that I have only tested this with the VGA version. And even with that one, I've only given it the briefest of tests. svn-id: r51988
2010-07-13Merged from trunk, from Rev 49499 to HEADAlejandro Marzini
svn-id: r50840
2010-06-15Renamed getAudioCD to getAudioCDManager.Alejandro Marzini
svn-id: r49678
2010-06-09- Revised abstract AudioCDManager.Alejandro Marzini
- Removed AudioCDManager Singleton, and changed code for using AudioCDManager in OSystem. - Added initialization code for new AudioCDManager in BaseBackend and OSystem_SDL. svn-id: r49548
2010-06-08Modification to remove false positive "Possible divide by zero" warnings ↵David Turner
given by cppcheck-1.43. These are incorrect as '/' operator has precedence over >>, but this does improve readability anyway. This bug in cppcheck has already been corrected: http://sourceforge.net/apps/trac/cppcheck/ticket/1714 svn-id: r49517
2010-04-17Fix warnings when FLAC&MP3&VORBIS is disabled; also fixes leak in TinselMax Horn
svn-id: r48696
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
svn-id: r48637
2010-04-04Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible.Travis Howell
svn-id: r48499
2010-03-08Tweak makeVOCDiskStreamMax Horn
* now takes a SeekableReadStream *pointer* like (almost) all other audiostream factories * fix potential memory leak in it * rename takeOwnershipOfStream to disposeAfterUse for consistency svn-id: r48184
2010-03-02Fix bug #2961530 - Zak/FM-Towns: Game hangs when using monkey wrench.Travis Howell
svn-id: r48158
2010-02-03Yet more Flac -> FLAC changes for consistency.Johannes Schickel
svn-id: r47847
2010-02-03- Rename FlacStream to FLACStream.Johannes Schickel
- Rename makeFlacStream to makeFLACStream. svn-id: r47846
2010-01-30Use SubLoopingAudioStream instead of makeLoopingAudioStream in SCUMM. ↵Johannes Schickel
(Incorrect replacement introduced with r47715, thanks to Max for spotting this). svn-id: r47722
2010-01-30Typo.Johannes Schickel
svn-id: r47719
2010-01-30Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.Johannes Schickel
svn-id: r47716
2010-01-30Get rid of Audio::makeRawMemoryStream_OLD.Johannes Schickel
svn-id: r47715
2010-01-28Fix regressions in Let's Explore the Jungle with Buzzy.Travis Howell
svn-id: r47622
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir ↵Max Horn
sound/decoders/ svn-id: r47579
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-25Replace some more Adlib uses by AdLib.Johannes Schickel
svn-id: r47530
2010-01-23Reorder params to Audio::makeRawMemoryStreamMax Horn
svn-id: r47492
2010-01-23Get rid of FLAG_LOOPMax Horn
svn-id: r47473
2010-01-23Get rid of deprecated makeRawDiskStream variants; rename deprecated ↵Max Horn
makeRawMemoryStream variant to makeRawMemoryStream_OLD; adapt some code to this change svn-id: r47472
2010-01-20Fixed a small memory leak. Cppcheck again...Torbjörn Andersson
svn-id: r47401
2010-01-19Move raw audio flags from sound/mixer.h to sound/raw.hMax Horn
svn-id: r47395
2010-01-19Get rid of Mixer::playRaw for goodMax Horn
svn-id: r47394
2010-01-19Remove loop start/end params from Mixer::playRaw; convert some code from ↵Max Horn
Mixer::playRaw to Mixer::playInputStream svn-id: r47375
2010-01-19Get rid of Mixer::FLAG_AUTOFREE.Max Horn
Also fix several recently introduced new/delete vs. malloc/free mismatches. svn-id: r47369
2010-01-16Switch most AudioStream factories to use DisposeAfterUse::FlagMax Horn
svn-id: r47334
2009-12-23fix typoFabio Battaglia
svn-id: r46497
2009-11-23Add patch #2898231 - LOOM: Sound player for PC-Engine.Travis Howell
svn-id: r46110
2009-10-24Correct error in CD music table for PCE version of Loom.Travis Howell
svn-id: r45359
2009-10-24The CD music was hard coded in PCE version of Loom.Travis Howell
svn-id: r45356
2009-10-16Fix bug #2879796 - Reversed Ventriloquists.Travis Howell
svn-id: r45143
2009-08-24Merge with trunkNorbert Lange
svn-id: r43701
2009-08-18Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD ↵Johannes Schickel
audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files) svn-id: r43512
2009-08-11merged from trunk (Amiga LoK supposedly completeable!)Norbert Lange
fixed a bug I introduced in one of the last cleanups svn-id: r43291
2009-08-10Provide a better detection method for Indy3 Mac sound effects. This fixes ↵Matthew Hoops
sounds such as the music that plays when Indy uses the whip on the hook in the giant cork. This also is a proper fix for bug #1852635 -- Sound 54 is actually not a sound effect. svn-id: r43235
2009-08-08merge with trunkNorbert Lange
svn-id: r43134
2009-07-29SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click must ↵Max Horn
be used to trigger a verb/sentence) svn-id: r42907