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path: root/engines/scumm/verbs.cpp
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2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-12COMMON: Replace MKID_BE by MKTAGMax Horn
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro.
2011-02-07SCUMM: Avoid hiding overloaded virtual methodMax Horn
svn-id: r55809
2010-10-25SCUMM: Add patch #3089936 - MMC64: Parcel/Tombstone/Verb Fix.Travis Howell
svn-id: r53807
2010-10-25SCUMM: Add patch #3093061 - MMC64: sentence highlighting.Travis Howell
svn-id: r53805
2010-10-05SCUMM/FM-TOWNS: disable new graphics code in DS portFlorian Kagerer
svn-id: r53033
2010-10-01SCUMM/FM-TOWNS: fix palette and other graphics issuesFlorian Kagerer
This commit should fix at least the following bugs/feature requests: #1032859, #1252088, #1055391, #1315968, #1315938, #1742106, #812891. The FM-Towns version of Scumm games use a mixed graphics mode with 2 layers (one with 32767 colors and one with 16 colors). Among other things I have added a screen output class which emulates this dual layer approach which allows specific hardware effects like enabling and disabling layers (e.g. in the voodoo priestess scene in MI1). Old savegames (saved before this update) will load, but you’ll encounter palette glitches in the verb/inventory screen, since the 16 color palette for layer 2 is not contained in your savegame. This will be true at least for version 5 games. Certain scene change actions (which require the verb/inventory part to be redrawn) might correct this (e.g. try looking at the treasure map in MI1 and closing it). Version 3 games should be okay, since they use a static text palette which is never changed and which will be reset after loading a savegame. This update requires a USE_RGB_COLORS setting for proper operation. 8 bit users will get a warning that they’ll have to expect palette glitches . Apart from that the engine in 8 bit mode should not only still work okay, but also benefit from some of the other (non palette related) improvements (e.g. bug #1032859 should be fixed even in 8 bit mode). Japanese font drawing hasn’t been improved much yet. This will be a separate task. svn-id: r52966
2010-09-18SCUMM: Remove unused code, which was replaced by ScummEngine_v0::runObject ↵Travis Howell
in revision 42737. svn-id: r52798
2010-09-18SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano.Travis Howell
svn-id: r52796
2010-08-25SCUMM: Implement keyboard-driven inventory scrolling in v2Eugene Sandulenko
Bug #2828383: "ZAK V2: no inventory keyboard shortcuts". svn-id: r52366
2010-03-16Some style fixes.Johannes Schickel
svn-id: r48272
2010-03-16Add patch #2970176 - V0: MM Verb + Anim Fix.Travis Howell
svn-id: r48269
2010-03-05Patch #2963270: MM: V0 Verb Give FixMax Horn
svn-id: r48163
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-10-27Reset _distaff after drawing distaff image in PCE version of Loom.Travis Howell
svn-id: r45434
2009-10-27Add support for distaff images in PCE version of Loom.Travis Howell
svn-id: r45433
2009-10-22Fix verb display in PCE version of Loom.Travis Howell
svn-id: r45333
2009-08-29Add patch #2846476 - MM C64: german verbs fix.Travis Howell
svn-id: r43797
2009-07-29SCUMM: cleanupMax Horn
svn-id: r42880
2009-07-25Whitespace changes.Travis Howell
svn-id: r42740
2009-07-25Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied.Travis Howell
svn-id: r42737
2009-07-07Change all uses of FM-Towns/fm-towns to FM-TOWNS.Johannes Schickel
svn-id: r42235
2009-03-20SCUMM: Split intern.h into multiple headersMax Horn
svn-id: r39567
2008-05-31Fix display of original load/save screen in the FM-TOWNS version of Loom.Travis Howell
svn-id: r32413
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-02Correct verbs names in German version of Maniac Mansion (C64).Travis Howell
svn-id: r30141
2007-10-28Refactored ScummEngine*::checkExecVerbs methodMax Horn
svn-id: r29284
2007-10-07cleanupMax Horn
svn-id: r29170
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-18Code formatting fixesMax Horn
svn-id: r28945
2007-09-11Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME ↵Max Horn
comments; and some other related cleanup svn-id: r28890
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵Max Horn
HTTPS and hence through proxies&firewalls :) svn-id: r28877
2007-06-29Introduced ClickArea enum, some related cleanup in runInputScript and ↵Max Horn
checkExecVerbs svn-id: r27778
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-03-24Add patch #1687013 - Zak FM-Towns: F1-F4 person switching.Travis Howell
svn-id: r26288
2007-03-23Patch #1687010: FM-Towns: Handle Alt-F5Max Horn
svn-id: r26284
2007-03-06Add F1 - F3 keys for Apple II and Commodore 64 verisons of Maniac Mansion.Travis Howell
svn-id: r26004
2007-03-06Fix regression in V0 versions of Maniac Mansion, when using extracted files.Travis Howell
svn-id: r26000
2007-03-06Add support for the New Kid verb option in Apple II and Commodore 64 ↵Travis Howell
verisons of Maniac Mansion. svn-id: r25999
2007-02-25Rename C64 engine class, since it is been used by Apple II and Commodore 64 ↵Travis Howell
versions now. svn-id: r25850
2007-02-18Fixed bug #1662774 ("SCUMM: Textual verb glitch"). It was a regression causedTorbjörn Andersson
by an earlier cleanup. svn-id: r25689
2007-02-04Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵Max Horn
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370
2007-01-08added missing reference to tracker item, indentationGregory Montoir
svn-id: r25054
2007-01-07possible fix for bug #1193185Gregory Montoir
svn-id: r25051
2006-11-07cleanupMax Horn
svn-id: r24650
2006-10-19cleanupMax Horn
svn-id: r24383
2006-09-21Fix commentEugene Sandulenko
svn-id: r23964