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author | Max Horn | 2007-09-11 09:20:39 +0000 |
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committer | Max Horn | 2007-09-11 09:20:39 +0000 |
commit | 4cc9d17c345883d4a764dd182d5a76167040c888 (patch) | |
tree | dfd6619c6779946ae6f9913d3ef98c98c5f22e26 /engines/scumm/verbs.cpp | |
parent | 4a4fc235f22351331c7c5f33b83303d84622641b (diff) | |
download | scummvm-rg350-4cc9d17c345883d4a764dd182d5a76167040c888.tar.gz scummvm-rg350-4cc9d17c345883d4a764dd182d5a76167040c888.tar.bz2 scummvm-rg350-4cc9d17c345883d4a764dd182d5a76167040c888.zip |
Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME comments; and some other related cleanup
svn-id: r28890
Diffstat (limited to 'engines/scumm/verbs.cpp')
-rw-r--r-- | engines/scumm/verbs.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/verbs.cpp b/engines/scumm/verbs.cpp index 953ed90a1a..3c5713d241 100644 --- a/engines/scumm/verbs.cpp +++ b/engines/scumm/verbs.cpp @@ -1014,8 +1014,8 @@ void ScummEngine::setVerbObject(uint room, uint object, uint verb) { } else if (_game.features & GF_SMALL_HEADER) { for (i = (_numLocalObjects-1); i > 0; i--) { if (_objs[i].obj_nr == object) { - // FIXME - the only thing we need from the OBCD is the image size! - // So we could use almost the same code (save for offsets) + // FIXME: the only thing we need from the OBCD is the image size! + // So we could use almost the same code (except for offsets) // as in the GF_OLD_BUNDLE code. But of course that would break save games // unless we insert special conversion code... <sigh> findObjectInRoom(&foir, foImageHeader, object, room); |