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authorMax Horn2007-09-11 09:20:39 +0000
committerMax Horn2007-09-11 09:20:39 +0000
commit4cc9d17c345883d4a764dd182d5a76167040c888 (patch)
treedfd6619c6779946ae6f9913d3ef98c98c5f22e26 /engines/scumm/verbs.cpp
parent4a4fc235f22351331c7c5f33b83303d84622641b (diff)
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Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME comments; and some other related cleanup
svn-id: r28890
Diffstat (limited to 'engines/scumm/verbs.cpp')
-rw-r--r--engines/scumm/verbs.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/verbs.cpp b/engines/scumm/verbs.cpp
index 953ed90a1a..3c5713d241 100644
--- a/engines/scumm/verbs.cpp
+++ b/engines/scumm/verbs.cpp
@@ -1014,8 +1014,8 @@ void ScummEngine::setVerbObject(uint room, uint object, uint verb) {
} else if (_game.features & GF_SMALL_HEADER) {
for (i = (_numLocalObjects-1); i > 0; i--) {
if (_objs[i].obj_nr == object) {
- // FIXME - the only thing we need from the OBCD is the image size!
- // So we could use almost the same code (save for offsets)
+ // FIXME: the only thing we need from the OBCD is the image size!
+ // So we could use almost the same code (except for offsets)
// as in the GF_OLD_BUNDLE code. But of course that would break save games
// unless we insert special conversion code... <sigh>
findObjectInRoom(&foir, foImageHeader, object, room);