Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-10-25 | SCUMM: Add patch #3089936 - MMC64: Parcel/Tombstone/Verb Fix. | Travis Howell | |
svn-id: r53807 | |||
2010-10-25 | SCUMM: Add patch #3093061 - MMC64: sentence highlighting. | Travis Howell | |
svn-id: r53805 | |||
2010-10-05 | SCUMM/FM-TOWNS: disable new graphics code in DS port | Florian Kagerer | |
svn-id: r53033 | |||
2010-10-01 | SCUMM/FM-TOWNS: fix palette and other graphics issues | Florian Kagerer | |
This commit should fix at least the following bugs/feature requests: #1032859, #1252088, #1055391, #1315968, #1315938, #1742106, #812891. The FM-Towns version of Scumm games use a mixed graphics mode with 2 layers (one with 32767 colors and one with 16 colors). Among other things I have added a screen output class which emulates this dual layer approach which allows specific hardware effects like enabling and disabling layers (e.g. in the voodoo priestess scene in MI1). Old savegames (saved before this update) will load, but you’ll encounter palette glitches in the verb/inventory screen, since the 16 color palette for layer 2 is not contained in your savegame. This will be true at least for version 5 games. Certain scene change actions (which require the verb/inventory part to be redrawn) might correct this (e.g. try looking at the treasure map in MI1 and closing it). Version 3 games should be okay, since they use a static text palette which is never changed and which will be reset after loading a savegame. This update requires a USE_RGB_COLORS setting for proper operation. 8 bit users will get a warning that they’ll have to expect palette glitches . Apart from that the engine in 8 bit mode should not only still work okay, but also benefit from some of the other (non palette related) improvements (e.g. bug #1032859 should be fixed even in 8 bit mode). Japanese font drawing hasn’t been improved much yet. This will be a separate task. svn-id: r52966 | |||
2010-09-18 | SCUMM: Remove unused code, which was replaced by ScummEngine_v0::runObject ↵ | Travis Howell | |
in revision 42737. svn-id: r52798 | |||
2010-09-18 | SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano. | Travis Howell | |
svn-id: r52796 | |||
2010-08-25 | SCUMM: Implement keyboard-driven inventory scrolling in v2 | Eugene Sandulenko | |
Bug #2828383: "ZAK V2: no inventory keyboard shortcuts". svn-id: r52366 | |||
2010-03-16 | Some style fixes. | Johannes Schickel | |
svn-id: r48272 | |||
2010-03-16 | Add patch #2970176 - V0: MM Verb + Anim Fix. | Travis Howell | |
svn-id: r48269 | |||
2010-03-05 | Patch #2963270: MM: V0 Verb Give Fix | Max Horn | |
svn-id: r48163 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2009-10-27 | Reset _distaff after drawing distaff image in PCE version of Loom. | Travis Howell | |
svn-id: r45434 | |||
2009-10-27 | Add support for distaff images in PCE version of Loom. | Travis Howell | |
svn-id: r45433 | |||
2009-10-22 | Fix verb display in PCE version of Loom. | Travis Howell | |
svn-id: r45333 | |||
2009-08-29 | Add patch #2846476 - MM C64: german verbs fix. | Travis Howell | |
svn-id: r43797 | |||
2009-07-29 | SCUMM: cleanup | Max Horn | |
svn-id: r42880 | |||
2009-07-25 | Whitespace changes. | Travis Howell | |
svn-id: r42740 | |||
2009-07-25 | Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied. | Travis Howell | |
svn-id: r42737 | |||
2009-07-07 | Change all uses of FM-Towns/fm-towns to FM-TOWNS. | Johannes Schickel | |
svn-id: r42235 | |||
2009-03-20 | SCUMM: Split intern.h into multiple headers | Max Horn | |
svn-id: r39567 | |||
2008-05-31 | Fix display of original load/save screen in the FM-TOWNS version of Loom. | Travis Howell | |
svn-id: r32413 | |||
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat | |
svn-id: r31888 | |||
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat | |
svn-id: r30667 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-02 | Correct verbs names in German version of Maniac Mansion (C64). | Travis Howell | |
svn-id: r30141 | |||
2007-10-28 | Refactored ScummEngine*::checkExecVerbs method | Max Horn | |
svn-id: r29284 | |||
2007-10-07 | cleanup | Max Horn | |
svn-id: r29170 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-18 | Code formatting fixes | Max Horn | |
svn-id: r28945 | |||
2007-09-11 | Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME ↵ | Max Horn | |
comments; and some other related cleanup svn-id: r28890 | |||
2007-09-08 | Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵ | Max Horn | |
HTTPS and hence through proxies&firewalls :) svn-id: r28877 | |||
2007-06-29 | Introduced ClickArea enum, some related cleanup in runInputScript and ↵ | Max Horn | |
checkExecVerbs svn-id: r27778 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-03-24 | Add patch #1687013 - Zak FM-Towns: F1-F4 person switching. | Travis Howell | |
svn-id: r26288 | |||
2007-03-23 | Patch #1687010: FM-Towns: Handle Alt-F5 | Max Horn | |
svn-id: r26284 | |||
2007-03-06 | Add F1 - F3 keys for Apple II and Commodore 64 verisons of Maniac Mansion. | Travis Howell | |
svn-id: r26004 | |||
2007-03-06 | Fix regression in V0 versions of Maniac Mansion, when using extracted files. | Travis Howell | |
svn-id: r26000 | |||
2007-03-06 | Add support for the New Kid verb option in Apple II and Commodore 64 ↵ | Travis Howell | |
verisons of Maniac Mansion. svn-id: r25999 | |||
2007-02-25 | Rename C64 engine class, since it is been used by Apple II and Commodore 64 ↵ | Travis Howell | |
versions now. svn-id: r25850 | |||
2007-02-18 | Fixed bug #1662774 ("SCUMM: Textual verb glitch"). It was a regression caused | Torbjörn Andersson | |
by an earlier cleanup. svn-id: r25689 | |||
2007-02-04 | Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵ | Max Horn | |
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370 | |||
2007-01-08 | added missing reference to tracker item, indentation | Gregory Montoir | |
svn-id: r25054 | |||
2007-01-07 | possible fix for bug #1193185 | Gregory Montoir | |
svn-id: r25051 | |||
2006-11-07 | cleanup | Max Horn | |
svn-id: r24650 | |||
2006-10-19 | cleanup | Max Horn | |
svn-id: r24383 | |||
2006-09-21 | Fix comment | Eugene Sandulenko | |
svn-id: r23964 | |||
2006-09-21 | Fix bug #1536932: "MANIACNES: Crash on click in speechtext-area" | Eugene Sandulenko | |
svn-id: r23962 | |||
2006-09-17 | renamed ScummEngine::restoreBG to restoreBackground; renamed and moved ↵ | Max Horn | |
Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE svn-id: r23925 | |||
2006-09-17 | Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵ | Max Horn | |
heap (i.e. _res is a pointer now) svn-id: r23922 | |||
2006-09-17 | Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap ↵ | Max Horn | |
(i.e. _gdi is a pointer now) svn-id: r23921 |