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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2006-05-02
Add support for reading/writing config files through saveGameManager and use ...
Travis Howell
2006-05-01
Some cleanup, and added a FIXME comment concerning the wrong usage of getSave...
Max Horn
2006-04-30
Do not set VAR_VOICE_MODE in ScummEngine_v7::resetScummVars() (since it is al...
Max Horn
2006-04-30
Invoke updateSoundSettings a bit later, since it can only correctly set VAR_V...
Max Horn
2006-04-30
Honor the 'platform' override when choosing between game variants (this shoul...
Max Horn
2006-04-29
Moved queryResString from class ScummDialog to class InfoDialog; some cleanup
Max Horn
2006-04-29
Renamed updateVolumes to updateSoundSettings -- now it also handles subtitles...
Max Horn
2006-04-29
Moved the AudioCDManager as well as class AudioStream and its (standard) subc...
Max Horn
2006-04-29
Moved AKOS stuff to class ScummEngine_v6
Max Horn
2006-04-29
Added comment about a major leak in ScummEngine::restart
Max Horn
2006-04-29
* Renamed several methods in favor of a somewhat more uniform naming scheme: ...
Max Horn
2006-04-29
* Added ScummEngine_v8::initScummVars()
Max Horn
2006-04-29
Make use of the new scummLoop_* functions to move some SCUMM version specific...
Max Horn
2006-04-29
Split scummLoop into multiple functions, for easier maintanance & customizabi...
Max Horn
2006-04-29
* Changed the createEngine() factory function of our plugins to return an err...
Max Horn
2006-04-28
Report unknown MD5s again
Max Horn
2006-04-27
Fix compile of SCUMM engine
Travis Howell
2006-04-27
Insane is part of SCUMM V7, not V6
Max Horn
2006-04-26
cleanup
Max Horn
2006-04-26
Replaced _hFileTable by _hInFileTable/_hOutFileTable
Max Horn
2006-04-26
isSoundRunning always returns sound id in HE games
Travis Howell
2006-04-26
Print a slightly more verbose error message when Roland patch isn't found
Max Horn
2006-04-26
Replace unneeded File::exists calls
Max Horn
2006-04-26
Introduce and use Engine_Empty() and Engine::GUIErrorMessage()
Eugene Sandulenko
2006-04-25
- Check if path specified for a game in scummvm.ini really exists and complain
Eugene Sandulenko
2006-04-25
Files that are *not* 00.LFL or 000.LFL indicate V5+ games -> teach the detect...
Max Horn
2006-04-25
Somewhat improved detection when MD5 is not available/known
Max Horn
2006-04-23
Fix loading music/speech files in HE98+ games
Travis Howell
2006-04-23
Some more cleanup in class Scumm::Sound
Max Horn
2006-04-23
Fix for HE games which use the generic HE variants (d'oh)
Max Horn
2006-04-23
Detect (and error out) if readMAXS fails
Max Horn
2006-04-23
Fix access to .he2 in Sound::openSfxFile, too
Max Horn
2006-04-23
Fix access to .he3/.he4 files
Max Horn
2006-04-23
Added a comment regarding COMI disc changing
Max Horn
2006-04-23
Moved _heTimers to ScummEngine_v60he
Max Horn
2006-04-23
Move HE specific stuff from class Sound to its new subclass SoundHE
Max Horn
2006-04-23
Moved ScummEngine_v5 from cursor.cpp to scumm.cpp (seems to be more natural, ...
Max Horn
2006-04-23
Change some uses of ScummFile to the more generic BaseScummFile
Max Horn
2006-04-23
Modified openFile and openResourceFile to take a Common::String instead of a ...
Max Horn
2006-04-23
Behold, the new SCUMM detector finally has arrived. Unified detection & engin...
Max Horn
2006-04-23
Fixed MD5 entry for mac version of MI1
Max Horn
2006-04-23
Replaced _demoMode by GF_DEMO
Max Horn
2006-04-22
- Implemented MS ADPCM WAV format decoder used in Feeble Files. Still it is
Eugene Sandulenko
2006-04-19
Some more tweaks to the (still disabled) new detection / filename generation ...
Max Horn
2006-04-19
Added a small comment to ScummEngine::openRoom that explains why we check for...
Max Horn
2006-04-19
Removed wrong platform values from gameVariantsTable
Max Horn
2006-04-19
Let scumm engine handle EVENT_SCREEN_CHANGED and let the gui know. (Needed fo...
Johannes Schickel
2006-04-19
Merges SaveLoadChooser and SaveLoadChooserEx.
Johannes Schickel
2006-04-19
Updates scumm dialogs for runtime overlay resolution changes.
Johannes Schickel
2006-04-17
Call updateScreen() from waitForTimer() (instead of usually right before it)
Torbjörn Andersson
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