Age | Commit message (Expand) | Author |
2009-07-15 | Hack is no longer required, due to revision 42498. | Travis Howell |
2009-07-15 | Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu. | Travis Howell |
2009-07-14 | Replaced char usage by int8, since char is unsigned on Linux/PPC by default. | Johannes Schickel |
2009-07-13 | Refactor GUI options update into a function in Common: updateGameGUIOptions. | Johannes Schickel |
2009-07-13 | Add transparent GUI options update for SCUMM too. | Johannes Schickel |
2009-07-13 | Add one more type of IQ-points filename (for bug #2820803) | Willem Jan Palenstijn |
2009-07-13 | Fix bug #2820472 - MAZE: Keyboard input fault. | Travis Howell |
2009-07-12 | oops, fix props | Kostas Nakos |
2009-07-12 | fix build with arm-asm routines | Kostas Nakos |
2009-07-12 | ScummVM/PS2 bugs fixed by this commit: | Max Lingua |
2009-07-11 | Fix pinball type mini game in Putt-Putt Enters The Race. | Travis Howell |
2009-07-11 | Explicitely instantiate the decompressWizImage() templates, so that they won'... | Sven Hesse |
2009-07-11 | Fix bug #2819628 - DETECTOR: Atlantis CD sets wrong gui options. | Travis Howell |
2009-07-07 | Change all uses of FM-Towns/fm-towns to FM-TOWNS. | Johannes Schickel |
2009-07-04 | Fix mismatching format arguments. | Johannes Schickel |
2009-07-03 | Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings | Max Horn |
2009-07-01 | Flag what looks like a bug in the CMS player code -- somebody should verify a... | Max Horn |
2009-07-01 | Fixed some more warnings observed on buildbot | Max Horn |
2009-07-01 | - Added GCC_PRINTF attribute to several funcs where it makes sense | Max Horn |
2009-07-01 | Merging in changes from trunk | Norbert Lange |
2009-06-30 | engines/scumm/*: enabled choosing of the colorpalette, by setting RenderMode ... | Norbert Lange |
2009-06-25 | Fix regression | Norbert Lange |
2009-06-25 | Fixed restarting of song (hopefully thouroughly) | Norbert Lange |
2009-06-20 | fixed portamento-effect. | Norbert Lange |
2009-06-20 | inadvertedly used autofreestream which resulted in the Tfmx-Object beeing del... | Norbert Lange |
2009-06-19 | modified doSong so you can start a new Song without killing running macros | Norbert Lange |
2009-06-19 | more cleanups, got rid of pendingTrackstep variable | Norbert Lange |
2009-06-19 | Enabled signals and made ScummVM use them (they specify when a song should be... | Norbert Lange |
2009-06-19 | added support for SFX by using a seperate Player for them. | Norbert Lange |
2009-06-19 | Ugly hack for fixing color palette | Norbert Lange |
2009-06-18 | scumm: added the missing word "version" in a comment | Fabio Battaglia |
2009-06-18 | Correct actor layering method in HE90+ games. | Travis Howell |
2009-06-16 | changed musictiming again, using a 25/70 seconds as counter. | Norbert Lange |
2009-06-14 | Removed some debugmessages so Linux manages to build again =/ | Norbert Lange |
2009-06-14 | player_v4a: | Norbert Lange |
2009-06-12 | fixed formatting | Norbert Lange |
2009-06-12 | Removed alot of the debug-output | Norbert Lange |
2009-06-06 | Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly. | Johannes Schickel |
2009-06-06 | Fix printf format argument related warnings. | Johannes Schickel |
2009-06-06 | Shut gcc warning. | Eugene Sandulenko |
2009-06-06 | Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do. | Eugene Sandulenko |
2009-06-06 | Add empty file to cheat git-svn | Eugene Sandulenko |
2009-06-06 | Add support for GUI options to SCUMM engine | Eugene Sandulenko |
2009-06-06 | Add logic stub for Backyard Basketball. | Travis Howell |
2009-06-05 | Minor cleanup. | Travis Howell |
2009-06-05 | Fix issues selecting some items in arttime and football. | Travis Howell |
2009-06-05 | Update sound code in HE80+ games, for sound rate differences. | Travis Howell |
2009-06-03 | Cleanup. | Travis Howell |
2009-06-03 | Increase maxHeapThreshold for 16bit color HE games, due to larger resource si... | Travis Howell |
2009-06-03 | Sprites are used for subtitles, in all 16bit color HE games. | Travis Howell |