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2009-07-15Hack is no longer required, due to revision 42498.Travis Howell
svn-id: r42499
2009-07-15Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.Travis Howell
svn-id: r42498
2009-07-14Replaced char usage by int8, since char is unsigned on Linux/PPC by default.Johannes Schickel
svn-id: r42490
2009-07-13Refactor GUI options update into a function in Common: updateGameGUIOptions.Johannes Schickel
svn-id: r42446
2009-07-13Add transparent GUI options update for SCUMM too.Johannes Schickel
svn-id: r42445
2009-07-13Add one more type of IQ-points filename (for bug #2820803)Willem Jan Palenstijn
svn-id: r42436
2009-07-13Fix bug #2820472 - MAZE: Keyboard input fault.Travis Howell
svn-id: r42434
2009-07-12oops, fix propsKostas Nakos
svn-id: r42421
2009-07-12fix build with arm-asm routinesKostas Nakos
svn-id: r42420
2009-07-12ScummVM/PS2 bugs fixed by this commit:Max Lingua
- general file write corruption (eg. ScummVM.ini, etc.) - COMI specific save crash / corruption (added option in engines/scumm/saveload.cpp to disable thumbnails on PS2, as emergency fallback in case the fix should prove to be insufficient) - implemented _screenChange logic (fixes grabOverlay & COMI popup menu) - fixed higher pitch (chipmunk fx) - made NET IRXs optional to allow it to work on fat PS2 without net+hd - fixed cursor restore on RTL - added "." as R2 to skip single lines of dialog - added write cache svn-id: r42404
2009-07-11Fix pinball type mini game in Putt-Putt Enters The Race.Travis Howell
svn-id: r42382
2009-07-11Explicitely instantiate the decompressWizImage() templates, so that they ↵Sven Hesse
won't be optimized away, as they are also used in akos.cpp svn-id: r42380
2009-07-11Fix bug #2819628 - DETECTOR: Atlantis CD sets wrong gui options.Travis Howell
svn-id: r42364
2009-07-07Change all uses of FM-Towns/fm-towns to FM-TOWNS.Johannes Schickel
svn-id: r42235
2009-07-04Fix mismatching format arguments.Johannes Schickel
svn-id: r42105
2009-07-03Added more GCC_PRINTF attributes, and fixed resulting warnings in format stringsMax Horn
svn-id: r42054
2009-07-01Flag what looks like a bug in the CMS player code -- somebody should verify ↵Max Horn
and fix this properly svn-id: r42011
2009-07-01Fixed some more warnings observed on buildbotMax Horn
svn-id: r42010
2009-07-01- Added GCC_PRINTF attribute to several funcs where it makes senseMax Horn
- change some constants from double to float, to avoid "loss of precision due to implicit conversion" warnings - removed duplicate prototypes for some funcs - fixed some "increases required alignment of target type" warnings svn-id: r42009
2009-07-01Merging in changes from trunkNorbert Lange
svn-id: r41989
2009-06-30engines/scumm/*: enabled choosing of the colorpalette, by setting RenderMode ↵Norbert Lange
to EGA the "old" palette will be used tfmx/tfmxplayer.cpp: removed some unused stuff sound/mods/tfmx.cpp: emulating the way MI initialises new macro-programms. (Difference might not be audible at all) svn-id: r41976
2009-06-25Fix regressionNorbert Lange
svn-id: r41857
2009-06-25Fixed restarting of song (hopefully thouroughly)Norbert Lange
replaced all modulos with masks swapped Paulas stereo output svn-id: r41856
2009-06-20fixed portamento-effect.Norbert Lange
Added stopping of sfx, seems like Monkey Island is pretty messy when it comes to handling sfx though. Those two changes fix the "mansion burglary" svn-id: r41716
2009-06-20inadvertedly used autofreestream which resulted in the Tfmx-Object beeing ↵Norbert Lange
deleted twice svn-id: r41712
2009-06-19modified doSong so you can start a new Song without killing running macrosNorbert Lange
svn-id: r41693
2009-06-19more cleanups, got rid of pendingTrackstep variableNorbert Lange
svn-id: r41686
2009-06-19Enabled signals and made ScummVM use them (they specify when a song should ↵Norbert Lange
be stopped) Cleanups in player_v4a. svn-id: r41685
2009-06-19added support for SFX by using a seperate Player for them.Norbert Lange
svn-id: r41676
2009-06-19Ugly hack for fixing color paletteNorbert Lange
svn-id: r41672
2009-06-18scumm: added the missing word "version" in a commentFabio Battaglia
svn-id: r41635
2009-06-18Correct actor layering method in HE90+ games.Travis Howell
svn-id: r41625
2009-06-16changed musictiming again, using a 25/70 seconds as counter. Norbert Lange
svn-id: r41585
2009-06-14Removed some debugmessages so Linux manages to build again =/Norbert Lange
svn-id: r41527
2009-06-14player_v4a:Norbert Lange
Made musictimer work a bit better, merged the 2 tables into 1 svn-id: r41526
2009-06-12fixed formattingNorbert Lange
svn-id: r41482
2009-06-12Removed alot of the debug-outputNorbert Lange
created a class player_v4a to hook TFMX Playback into Scumm. Monkey Island has sound, but no sfx yet svn-id: r41480
2009-06-06Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly.Johannes Schickel
svn-id: r41297
2009-06-06Fix printf format argument related warnings.Johannes Schickel
svn-id: r41289
2009-06-06Shut gcc warning.Eugene Sandulenko
svn-id: r41286
2009-06-06Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do.Eugene Sandulenko
svn-id: r41282
2009-06-06Add empty file to cheat git-svnEugene Sandulenko
svn-id: r41280
2009-06-06Add support for GUI options to SCUMM engineEugene Sandulenko
svn-id: r41278
2009-06-06Add logic stub for Backyard Basketball.Travis Howell
svn-id: r41217
2009-06-05Minor cleanup.Travis Howell
svn-id: r41189
2009-06-05Fix issues selecting some items in arttime and football.Travis Howell
svn-id: r41188
2009-06-05Update sound code in HE80+ games, for sound rate differences.Travis Howell
svn-id: r41185
2009-06-03Cleanup.Travis Howell
svn-id: r41135
2009-06-03Increase maxHeapThreshold for 16bit color HE games, due to larger resource ↵Travis Howell
sizes been used. svn-id: r41134
2009-06-03Sprites are used for subtitles, in all 16bit color HE games.Travis Howell
svn-id: r41133