Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-04 | COMMON: Rename kFeatureCursorHasPalette -> kFeatureCursorPalette | Max Horn | |
2011-06-03 | SCUMM: fix typo (reported by Littleboy) | athrxx | |
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-05-29 | SCUMM: Fix bug #1013617 | athrxx | |
(ZAK FM-TOWNS: Wrong verb ('Teleport To') shown) | |||
2011-05-29 | FM-TOWNS AUDIO: Unlock internal mutex before calling imuse timer proc. | athrxx | |
2011-05-29 | SCUMM: implement some missing (very low relevance) imuse code | athrxx | |
1) Don't skip transpose setting in sysex command 0. There are only a few sounds where this setting is used (mainly sfx). 2) Make MI2 and INDY4 read certain player start parameters from the sound resource. The start parameters usually match our default parameters (exception: e.g. LeChuck's Fortress). The use of these parameters has been dropped in DOTT (they use default parameters like we do). | |||
2011-05-25 | ALL: initialise -> initialize | Matthew Hoops | |
2011-05-25 | ALL: behaviour -> behavior | Matthew Hoops | |
2011-05-25 | ALL: neighbour -> neighbor | Matthew Hoops | |
2011-05-25 | SCUMM: Switch some code to use String::format | Max Horn | |
2011-05-20 | FM-TOWNS AUDIO: fix thread lockups and cleanup | athrxx | |
- fixed lockup situation in imuse destructor (only concerning the fm-towns driver) - fixed lockup situation when AudioCDManager functions get called (in both cases both the main thread and the mixer thread would get locked in different mutex belonging to the other thread) | |||
2011-05-17 | SCUMM: Add missing imuse feature | athrxx | |
This adds an extra detune parameter which is assigned via sysex code 0. Most tracks don't use this (= assign a value of 0), so it isn't really a very noticeable feature. | |||
2011-05-17 | FM-TOWNS AUDIO: Some midi code fixes and some renaming | athrxx | |
2011-05-17 | SCUMM: Set proper GUIO flags for monkey2/indy4 FM-TOWNS | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Some renaming in the euphony driver code | athrxx | |
2011-05-17 | SCUMM: Adapt code to latest FM-TOWNS audio driver changes | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Some more midi driver code for FM-TOWNS monkey2 and indy4 | athrxx | |
2011-05-17 | SCUMM: Make REDUCE_MEMORY_USAGE slightly more effecive (saving ~1kb ram) | Max Horn | |
2011-05-17 | COMMON: Registers RandomSources in constructor with the event recorder | Max Horn | |
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered. | |||
2011-05-16 | Merge branch 'master' of https://github.com/scummvm/scummvm | athrxx | |
2011-05-16 | SCUMM: fix regression | athrxx | |
2011-05-16 | ENGINES: Unify engine names | Thierry Crozat | |
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS"). | |||
2011-05-16 | SCUMM: formatting | athrxx | |
2011-05-15 | SCUMM: fix imuse bugs #1315950 and #761637 | athrxx | |
- Revert guesswork fix for bug #761637 which caused bug #1315950 - Add missing clear_queue() call to stopAllSounds_internal(). This is taken from INDY4 / MONKEY2 disasm. Someone with a SAMXMAX or DOTT disasm might want to check whether this is correct for these targets, too. - Old FOA savegames saved after the Dr. Ubermann death scene (= during the ending sequence) will still be bugged, since the messed up imuse trigger/command queue gets restored from the savegame. | |||
2011-05-14 | SCUMM: Remove some unused var warnings (see bug #3293800) | Max Horn | |
2011-05-14 | SCUMM: Workaround bug #1463598 (INDY3VGA: giant Henry Jones sr.) | Max Horn | |
2011-05-14 | SCUMM: Show actor visible height in debugger | Max Horn | |
2011-05-13 | SCUMM: Turned ResTypeData into a Common::Array<Resource>, subsuming its ↵ | Max Horn | |
_resource member | |||
2011-05-13 | SCUMM: Get rid of the unused Resource::_globSize field | Max Horn | |
2011-05-13 | SCUMM: Remove useless allocateArrays call, and make sure all resources are ↵ | Max Horn | |
properly killed upon restart | |||
2011-05-13 | SCUMM: Make it clearer that SCUMM's 'restart' feature leaks like hell | Max Horn | |
2011-05-13 | SCUMM: Improve and document res tag sanity check | Max Horn | |
2011-05-13 | SCUMM: Improve ResTypeData doxygen comments | Max Horn | |
2011-05-13 | SCUMM: Remove ResTypeData::_num | Max Horn | |
2011-05-13 | SCUMM: Rename resTypeFromId -> nameOfResType | Max Horn | |
2011-05-13 | SCUMM: Rename ResTypes->ResType, introduce ResId typedef, change code to use ↵ | Max Horn | |
both | |||
2011-05-13 | SCUMM: Add a Resource class, refactor res code around it | Max Horn | |
2011-05-13 | SCUMM: Tweak sound res syncing | Max Horn | |
2011-05-13 | SCUMM: Document resource usage count / expiry a little bit | Max Horn | |
2011-05-13 | SCUMM: Remove obsolete TODO | Max Horn | |
2011-05-13 | SCUMM: Rename ResTypeData::tag to _tag, get rid of ResTypeData::name | Max Horn | |
2011-05-13 | SCUMM: Rename ResTypeData::num to _num | Max Horn | |
2011-05-13 | SCUMM: Get rid of the MemBlkHeader hack | Max Horn | |
This uncovered at least one potentially serious bug in the inventory code, which still needs to be investigated and fixed. | |||
2011-05-13 | SCUMM: Clean up ResourceManager initialization | Max Horn | |
2011-05-13 | SCUMM: Rename saveLoadResource to loadResourceOLD, remove unused save code in it | Max Horn | |
2011-05-13 | SCUMM: Document and cleanup resource type mode | Max Horn | |
2011-05-13 | SCUMM: Refactor how resource (types) are srepresented | Max Horn | |
Previously, we had a couple of arrays of size N (where N = number of resource types), one for each attribute of a resource type (such as as the number of resources of that type. Now, we have one array of size N, whose elements are a record aggregating all the attributes of each resource type. | |||
2011-05-13 | SCUMM: Move class ResourceManager to its own header | Max Horn | |
2011-05-13 | SCUMM: Unify & extend index block related debug messages | Max Horn | |
2011-05-13 | SCUMM: Print SCUMM & HE version when starting a game in deug mode | Max Horn | |