Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-08 | SCUMM HE: Safeguard division by zero | Eugene Sandulenko | |
2016-05-07 | SCUMM HE: Added debug output | Eugene Sandulenko | |
2016-05-05 | SCUMM HE: More debug output | Eugene Sandulenko | |
2016-05-04 | SCUMM HE: Fix premultiplied T14 calculation | Eugene Sandulenko | |
We were hitting integer overflow which lead to shadow artifacts. | |||
2016-05-04 | SCUMM HE: Fix conditionBit size | Eugene Sandulenko | |
2016-05-04 | SCUMM HE: Hid debug output deeper | Eugene Sandulenko | |
2016-05-04 | SCUMM HE: Added Composite Wiz images to pixel detection | Eugene Sandulenko | |
2016-05-03 | SCUMM HE: Fixes to T14 image clipping | Eugene Sandulenko | |
2016-05-03 | SCUMM HE: Clip T14 Wiz images properly | Eugene Sandulenko | |
2016-05-02 | SCUMM HE: Implement premultiplied transparency rendering | Eugene Sandulenko | |
2016-05-02 | SCUMM HE: Fix T14 output positions | Eugene Sandulenko | |
2016-05-02 | SCUMM HE: Bugfix T14 decoder | Eugene Sandulenko | |
2016-05-02 | SCUMM HE: More work on T14 codec | Eugene Sandulenko | |
2016-05-01 | SCUMM HE: Further work on T14 codec | Eugene Sandulenko | |
2016-04-30 | SCUMM HE: Fix compilation with disabled 16bit color | Eugene Sandulenko | |
2016-04-30 | SCUMM: Add detection for Monkey Island 2 Unofficial SE Talkie | Lothar Serra Mari | |
2016-04-30 | SCUMM: Add detection for Monkey Island 1 Unofficial SE Talkie | Lothar Serra Mari | |
2016-04-30 | SCUMM HE: Stub for Wiz T14 compression | Eugene Sandulenko | |
2016-04-30 | SCUMM HE: Implemented Composite Wiz images | Eugene Sandulenko | |
2016-04-30 | SCUMM HE: Prepared drawWizImage for recursive calls | Eugene Sandulenko | |
2016-04-30 | SCUMM HE: Enhanced drawWizImage call arguments | Eugene Sandulenko | |
2016-04-29 | SCUMM HE: Initial code for Moonbase-specific class | Eugene Sandulenko | |
2016-04-29 | SCUMM HE: Renamed logic/moonbase.cpp to moonbase_logic.cpp | Eugene Sandulenko | |
2016-04-29 | SCUMM HE: More structure variable mapping | Eugene Sandulenko | |
2016-04-29 | SCUMM HE: Mapped WizImg struct member name | Eugene Sandulenko | |
2016-04-28 | SCUMM HE: Stubs for moonbase logic ops | Eugene Sandulenko | |
2016-04-27 | SCUMM HE: Better names for some WizParams fields | Eugene Sandulenko | |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-04-14 | JANITORIAL: Reduce GUI header dependencies | Ori Avtalion | |
2016-04-10 | ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and ↵ | Eugene Sandulenko | |
GUI_ONLY_FULLSCREEN | |||
2016-04-01 | SCUMM: Expose COMI's object_labels setting as an extra GUI option | Ori Avtalion | |
2016-03-28 | SCUMM: Sync md5 table | Eugene Sandulenko | |
2016-03-21 | Merge pull request #704 from lordhoto/clone2727-audiocd | Johannes Schickel | |
Implement Custom Audio CD Support for Win32, Linux, and Mac OS X. | |||
2016-03-16 | SCUMM: Slight renaming for clarification. | Johannes Schickel | |
2016-03-16 | SCUMM: Check whether sound effects are active in Player_AD::getSoundStatus. | Johannes Schickel | |
This fixes bug #7076 "LOOM: AdLib sound effect not stopped at Cygna's grave.". Original SCUMM (I checked Monkey Island EGA) implemented Sound::isSoundRunning by checking whether the sound resource of the requested sound id is locked. We use actual sound state inside the player. | |||
2016-03-13 | BACKENDS: Only expose one set of functions for AudioCDManager | Matthew Hoops | |
Engines should only have to call one set of functions and not decide between the two. In fact, the 'emulation' API was documented to just call the 'real CD' API. | |||
2016-03-13 | BACKENDS: Move to an openCD() without parameters as the public API | Matthew Hoops | |
2016-03-09 | SCUMM: Make DOTT/MM patch check less strict | Willem Jan Palenstijn | |
The original check broke if either DOTT or MM had a trailing path separator in the game path. The new check is too broad, but the risk of false positives should be minimal. The one in e11a370fe45aa96d240ff5f10e7263fdfc02bb01 would break if one of the two had a separator, but not both. | |||
2016-03-09 | Revert "SCUMM: Fix detection of Maniac Mansion from within DoTT" | Willem Jan Palenstijn | |
This reverts commit e11a370fe45aa96d240ff5f10e7263fdfc02bb01. | |||
2016-03-09 | SCUMM: Fix detection of Maniac Mansion from within DoTT | Torbjörn Andersson | |
It turns out that in some versions of ScummVM, paths end with a directory separator, while in others they don't. This should handle both cases, I hope. (It's a bit tricky for me to test.) | |||
2016-03-09 | SCUMM: Fix bugs #7070, #7071. | Johannes Schickel | |
When adding support for Russian fan translations the font source data was accidentally switched to the Russian font data for all game versions, not just the Russian one. Now we only use the Russian font data only for the Russian versions. Bug #7071 "MM V2: Umlauts disappeared in German versions" is a regression from 556d65713b8ed50c734b2466529cb1c4ac44cf36. Bug #7070 "ZAK V2: Umlauts disappeared in German versions" is a regression from c809a65b93d23aa30296f7f22ef4b160f628b9aa. | |||
2016-03-05 | CONFIGURE: Introduced new engine dependency: highres | Eugene Sandulenko | |
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define. | |||
2016-02-25 | SCUMM: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-25 | SCUMM: Fix the lip sync animation in later HE games. | Kirben | |
2016-02-15 | Merge pull request #667 from a-detiste/master | Eugene Sandulenko | |
JANITORIAL: Typos detected with lintian & grep | |||
2016-02-15 | JANITORIAL: Typos detected with lintian & grep | Alexandre Detiste | |
2016-02-14 | SCUMM: Fix warning | Eugene Sandulenko | |
2016-01-29 | SCUMM: Allow Alt-x to be used to quit SCUMM games. | Johannes Schickel | |
This includes a TODO to check which SCUMM games actually exhibit this behavior originally. cbd867329e018d7eca12b3a8842e52b8db9f494d added this behavior to our backend code initially. | |||
2016-01-26 | SCUMM: Only request actual save slots in listSaves. | Johannes Schickel | |
2016-01-14 | SCUMM: Fix Russian Zak | Eugene Sandulenko | |