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2008-02-17Yet another missing change from the proc3 ARM code stuff; add proc3ARM.o toRobin Watts
the list of modules to build if USE_ARM_COSTUME_ASM is defined. svn-id: r30898
2008-02-17Fix bug ##1894968 - PUTTZOO: Music in water scenes messed up.Travis Howell
svn-id: r30889
2008-02-16Add patch #1894778 - ZAK: Add remaining Amiga sounds.Travis Howell
svn-id: r30876
2008-02-15revert stateId == 4 part of code to previous ignore action to fix bug #1881415Paweł Kołodziejski
svn-id: r30868
2008-02-12Alter last changes, for code formatting.Travis Howell
svn-id: r30850
2008-02-12Add patch #1891606 - Improved sound playback for Amiga SCUMM V2/V3 games.Travis Howell
svn-id: r30849
2008-02-08Initial support for plugin typesJordi Vilalta Prat
svn-id: r30825
2008-02-05silency ignored, we handle it differentlyPaweł Kołodziejski
svn-id: r30793
2008-02-04Commited updated version of my own patch #1868402: Basic savestate plugin APIMax Horn
svn-id: r30786
2008-02-03Revised Engine plugin API to only provide a single func which returns a ↵Max Horn
MetaEngine instance. Used this to simplify the rest of the plugin system svn-id: r30780
2008-02-03cleanupMax Horn
svn-id: r30777
2008-02-03Previous commit to enable ARM proc3 stuff for WinCE was broken, as I'dRobin Watts
forgotten to define the enabling symbol in cpp files. Consequently I'd cocked up when copying the call to the ARM code across from my hacked costume.cpp into a fresh one. svn-id: r30766
2008-02-03Added asmCopy8Col from DS implementation. Changed names to match GFX.cpp ↵Lars Persson
(and DS names) svn-id: r30759
2008-02-03Changed ASM names to match those in the ARM asm implementationsLars Persson
svn-id: r30758
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
svn-id: r30754
2008-02-03Missing ( in ASM_COSTUME codeLars Persson
svn-id: r30751
2008-02-03Introduce ARM code for commonest case of "proc3" costume blitting (asRobin Watts
used for animation in SamNMax). Enabled by the USE_ARM_COSTUME_ASM define. Currently enabled for WinCE only. svn-id: r30750
2008-02-02New MetaEngine class (work in progress to replace the current Engine plugin ↵Max Horn
API with a more object oriented approach) svn-id: r30726
2008-02-01Change InSaveFile -> SeekableReadStream where possibleMax Horn
svn-id: r30722
2008-01-28Fixed typo in debug message.Torbjörn Andersson
svn-id: r30691
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-27Really fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong".Eugene Sandulenko
Also replace default HE cursor (used in Lost) with correct one. svn-id: r30650
2008-01-25fix for wrong imuse table entry fixes #1879940Paweł Kołodziejski
svn-id: r30634
2008-01-21moved debug logPaweł Kołodziejski
svn-id: r30605
2008-01-21final fix for bug #1757010Paweł Kołodziejski
svn-id: r30604
2008-01-21Move tag2str() to common/Eugene Sandulenko
svn-id: r30598
2008-01-21disabled force restore state music, it seems fix bug #1757010, at least i ↵Paweł Kołodziejski
see/hear difference :) svn-id: r30596
2008-01-21fix debug outputPaweł Kołodziejski
svn-id: r30595
2008-01-21for debug logs for dimusePaweł Kołodziejski
svn-id: r30594
2008-01-20added experimental hack to code to prevent the same start music again if old ↵Paweł Kołodziejski
one didn't have chance finish. it's fix bug #1861704, it may fix other similiar things when seq is to null. added few changes to debug logs. svn-id: r30590
2008-01-20fix/workaround for bug #1624464, as we do not support game playing on two ↵Paweł Kołodziejski
different CDs svn-id: r30588
2008-01-20rename to prevent confusionPaweł Kołodziejski
svn-id: r30587
2008-01-19Added MD5 checksum of japanese mac FOAMax Horn
svn-id: r30580
2008-01-19allow force flush fade track, it happen while very fast switching roomsPaweł Kołodziejski
svn-id: r30570
2008-01-19changed warning into error, to be know for sure if it still triggerPaweł Kołodziejski
svn-id: r30568
2008-01-19moved fadeDelayPaweł Kołodziejski
svn-id: r30567
2008-01-19revert code to fade out first region if jump hitPaweł Kołodziejski
svn-id: r30566
2008-01-19missed setting trackId while starSound,Paweł Kołodziejski
added more debug output, verification of jump code, it might have regressions svn-id: r30565
2008-01-19fixed support for compressed streams in dimusePaweł Kołodziejski
svn-id: r30564
2008-01-19malloc -> new, free -> delete, added few assertsPaweł Kołodziejski
svn-id: r30561
2008-01-19fixed, it might overflow int32Paweł Kołodziejski
svn-id: r30560
2008-01-18iMuse Digital: Moved track & table definition from dimuse.h into separate ↵Max Horn
header files svn-id: r30550
2008-01-18Don't hardcode value for which we have wonderful and nice constants defined ;)Max Horn
svn-id: r30549
2008-01-17restore TrackId meaningPaweł Kołodziejski
svn-id: r30541
2008-01-17reduction a bit of codePaweł Kołodziejski
svn-id: r30538
2008-01-17fixed regression in allocSlot in dimuse, that fix bug #1874045Paweł Kołodziejski
svn-id: r30536
2008-01-16forgot disable that tooPaweł Kołodziejski
svn-id: r30522
2008-01-16experimental seek in compressed streams in dimuse in time ms resolutionPaweł Kołodziejski
svn-id: r30521
2008-01-16opsPaweł Kołodziejski
svn-id: r30519