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2012-06-01SCUMM: Add debugInput opcode difference in Backyard Basketball.Travis Howell
2012-05-31SCUMM: Change the nest.number default to zero in stopScript and ↵Travis Howell
stopObjectScript too.
2012-05-31SCUMM: Backyard Baseball 2003 uses a unique variable for the subtitle ↵Travis Howell
setting, fixes changing subtitles via ScummVM.
2012-05-31SCUMM: Fix global script 255 never been resumed by runScriptNested. Thanks ↵Travis Howell
to clone2727 for tracking down the problem in baseball2003.
2012-05-29SCUMM: Add Macintosh UK version of Freddi Fish 4.Travis Howell
2012-05-28SCUMM: Fix error in spyfox iOS creditsMatthew Hoops
2012-05-28SCUMM: Add support for Spy Fox iOSMatthew Hoops
2012-05-14GRAPHICS: Hide the WinCursor implementationMatthew Hoops
2012-04-28Merge pull request #234 from BenCastricum/masterJohannes Schickel
SCUMM: Fix bug #3493317 by removing assert() in detection algorithm.
2012-04-28SCUMM: Fix bug #3493317 by removing assert() in detection algorithm.Ben Castricum
Bug #3493317 ("SCUMM: Detecting Loom PCE without 16bpp support crashes") is caused by an assert() in detection algorithm. In case an MD5 is found the md5table, but the variant from the md5table is not found in detection_tables.h this assert triggers. However since certain variants can be left out compile-time this situation can occur. By ignoring instead of assert()-ing the entry ScummVM will no longer abort but continue the detection process.
2012-04-24Add another English demo version of the Humongous Interactive Catalog.Travis Howell
2012-04-17SCUMM: Add another Dutch Balloon-O-Rama variant.Ben Castricum
2012-04-04SCUMM: Fix spelling of lengthJoel Teichroeb
2012-04-04Merge pull request #221 from klusark/constJohannes Schickel
Fix casting away const
2012-04-04SCUMM/ARM: Fix crashes in ARM asm costume rendererWillem Jan Palenstijn
It was possible to bypass the initialization of r11, and mask was being read before the corresponding bounds check. Thanks to fuzzie for analysis and LordHoto for testing. This fixes bug #3500023 and a crash in the DOTT ending.
2012-04-03SCUMM: Fix casting away constJoel Teichroeb
2012-03-24SCUMM: More HES games detection fixesBen Castricum
2012-03-17ALL: Make use of defined() for the preprocessor consistent.Johannes Schickel
This does not change the use of defined for some NDS source files, since they seem to be (based on?) third party code.
2012-03-17Merge pull request #206 from BenCastricum/masterEugene Sandulenko
SCUMM: More HE Games Detection
2012-03-13JANITORIAL: Replace (x ? false : true) by !(x).Christoph Mallon
2012-03-11SCUMM: Fix duplicate MD5 warningBen Castricum
2012-03-11SCUMM: Several detection fixes for mostly dutch HES games/demosBen Castricum
2012-02-26Merge pull request #191 from BenCastricum/masterEugene Sandulenko
SCUMM: More HE Games Detection
2012-02-26COMMON: Move Language and Platform functionality into separate filesMax Horn
2012-02-26COMMON: Move RenderMode and GUIOptions functionality into separate filesMax Horn
2012-02-26SCUMM: Fix utilization of ARM assembly routines. This fixes bug #3494448.Johannes Schickel
The bug in question is: "SCUMM: Loom PCE Japanese broken on ARM". Thanks to fuzzie and wjp for this patch. If anything is broken after this I take no blame.
2012-02-24SCUMM: Add 2 not yet recognized MD5s from Dutch Putt-Putt 3 in 1 CDBen Castricum
2012-02-24SCUMM: Add windows platform detection for several HES games/demosBen Castricum
2012-02-21Merge pull request #182 from fingolfin/forbid-ctypeWillem Jan Palenstijn
ALL: Avoid using is* macros from ctype.h
2012-02-20COMMON: Move isFoo functions to namespace Common, add doxygen commentsMax Horn
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-15ALL: Avoid using is* macros from ctype.hMax Horn
On some systems, passing signed chars to macros like isspace() etc. lead to a runtime error. Hence, mark these macros as forbidden by default, and introduce otherwise equivalent alternatives for them.
2012-02-13SCUMM: Clean up resetSentenceWillem Jan Palenstijn
2012-02-13SCUMM: Fix compiler warning.Travis Howell
2012-02-11Revert "SCUMM: revert savegame version to 89"Willem Jan Palenstijn
This reverts commit 65fc7225bb31e72120dcdf16e91ae377c657548d. Increasing the savegame version on a branch and then decreasing it again leads to problems with loading current savegames in old commits during a bisect.
2012-02-11SCUMM: revert savegame version to 89Tobias Gunkel
Previous versions 89-92 are merged into version 89.
2012-02-11SCUMM: remove unnecessary cast to Actor_v0Tobias Gunkel
2012-02-11SCUMM: replaced A with a0 to avoid upper-case local varsTobias Gunkel
2012-02-11SCUMM: cleanup and separation of objIsActor()/objToActor()/actorToObj() for ↵Tobias Gunkel
v0 and other engines
2012-02-11SCUMM: match style-guide, add missing spaces between some "if ()", "for ()"Tobias Gunkel
2012-02-11SCUMM: add support for diagonal walking between boxes (e.g. used for meteor ↵Tobias Gunkel
opening scene)
2012-02-11SCUMM: Remove old codeRobert Crossfield
2012-02-11SCUMM: Few changes for animations, dont move while turning & not necessary ↵Robert Crossfield
to call animateactor during startanimactor
2012-02-11SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ↵Tobias Gunkel
versions In addition some routines (e.g. the gfx ones) that are even used in v1.
2012-02-11SCUMM: save complete v0 state and initialize actors correctlyTobias Gunkel
2012-02-11SCUMM: remove the temporary variable _limb_currentTobias Gunkel
2012-02-11SCUMM: _currentLights is v0 onlyTobias Gunkel
2012-02-11SCUMM: adjust to coding style-guideTobias Gunkel
2012-02-11SCUMM: fix gcc compiler warningsTobias Gunkel
2012-02-11SCUMM: Fix if there is no costume setRobert Crossfield