Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-01 | SCUMM: Add debugInput opcode difference in Backyard Basketball. | Travis Howell | |
2012-05-31 | SCUMM: Change the nest.number default to zero in stopScript and ↵ | Travis Howell | |
stopObjectScript too. | |||
2012-05-31 | SCUMM: Backyard Baseball 2003 uses a unique variable for the subtitle ↵ | Travis Howell | |
setting, fixes changing subtitles via ScummVM. | |||
2012-05-31 | SCUMM: Fix global script 255 never been resumed by runScriptNested. Thanks ↵ | Travis Howell | |
to clone2727 for tracking down the problem in baseball2003. | |||
2012-05-29 | SCUMM: Add Macintosh UK version of Freddi Fish 4. | Travis Howell | |
2012-05-28 | SCUMM: Fix error in spyfox iOS credits | Matthew Hoops | |
2012-05-28 | SCUMM: Add support for Spy Fox iOS | Matthew Hoops | |
2012-05-14 | GRAPHICS: Hide the WinCursor implementation | Matthew Hoops | |
2012-04-28 | Merge pull request #234 from BenCastricum/master | Johannes Schickel | |
SCUMM: Fix bug #3493317 by removing assert() in detection algorithm. | |||
2012-04-28 | SCUMM: Fix bug #3493317 by removing assert() in detection algorithm. | Ben Castricum | |
Bug #3493317 ("SCUMM: Detecting Loom PCE without 16bpp support crashes") is caused by an assert() in detection algorithm. In case an MD5 is found the md5table, but the variant from the md5table is not found in detection_tables.h this assert triggers. However since certain variants can be left out compile-time this situation can occur. By ignoring instead of assert()-ing the entry ScummVM will no longer abort but continue the detection process. | |||
2012-04-24 | Add another English demo version of the Humongous Interactive Catalog. | Travis Howell | |
2012-04-17 | SCUMM: Add another Dutch Balloon-O-Rama variant. | Ben Castricum | |
2012-04-04 | SCUMM: Fix spelling of length | Joel Teichroeb | |
2012-04-04 | Merge pull request #221 from klusark/const | Johannes Schickel | |
Fix casting away const | |||
2012-04-04 | SCUMM/ARM: Fix crashes in ARM asm costume renderer | Willem Jan Palenstijn | |
It was possible to bypass the initialization of r11, and mask was being read before the corresponding bounds check. Thanks to fuzzie for analysis and LordHoto for testing. This fixes bug #3500023 and a crash in the DOTT ending. | |||
2012-04-03 | SCUMM: Fix casting away const | Joel Teichroeb | |
2012-03-24 | SCUMM: More HES games detection fixes | Ben Castricum | |
2012-03-17 | ALL: Make use of defined() for the preprocessor consistent. | Johannes Schickel | |
This does not change the use of defined for some NDS source files, since they seem to be (based on?) third party code. | |||
2012-03-17 | Merge pull request #206 from BenCastricum/master | Eugene Sandulenko | |
SCUMM: More HE Games Detection | |||
2012-03-13 | JANITORIAL: Replace (x ? false : true) by !(x). | Christoph Mallon | |
2012-03-11 | SCUMM: Fix duplicate MD5 warning | Ben Castricum | |
2012-03-11 | SCUMM: Several detection fixes for mostly dutch HES games/demos | Ben Castricum | |
2012-02-26 | Merge pull request #191 from BenCastricum/master | Eugene Sandulenko | |
SCUMM: More HE Games Detection | |||
2012-02-26 | COMMON: Move Language and Platform functionality into separate files | Max Horn | |
2012-02-26 | COMMON: Move RenderMode and GUIOptions functionality into separate files | Max Horn | |
2012-02-26 | SCUMM: Fix utilization of ARM assembly routines. This fixes bug #3494448. | Johannes Schickel | |
The bug in question is: "SCUMM: Loom PCE Japanese broken on ARM". Thanks to fuzzie and wjp for this patch. If anything is broken after this I take no blame. | |||
2012-02-24 | SCUMM: Add 2 not yet recognized MD5s from Dutch Putt-Putt 3 in 1 CD | Ben Castricum | |
2012-02-24 | SCUMM: Add windows platform detection for several HES games/demos | Ben Castricum | |
2012-02-21 | Merge pull request #182 from fingolfin/forbid-ctype | Willem Jan Palenstijn | |
ALL: Avoid using is* macros from ctype.h | |||
2012-02-20 | COMMON: Move isFoo functions to namespace Common, add doxygen comments | Max Horn | |
2012-02-15 | JANITORIAL: Fix missing whitespace in pointer cast | Tarek Soliman | |
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h) | |||
2012-02-15 | ALL: Avoid using is* macros from ctype.h | Max Horn | |
On some systems, passing signed chars to macros like isspace() etc. lead to a runtime error. Hence, mark these macros as forbidden by default, and introduce otherwise equivalent alternatives for them. | |||
2012-02-13 | SCUMM: Clean up resetSentence | Willem Jan Palenstijn | |
2012-02-13 | SCUMM: Fix compiler warning. | Travis Howell | |
2012-02-11 | Revert "SCUMM: revert savegame version to 89" | Willem Jan Palenstijn | |
This reverts commit 65fc7225bb31e72120dcdf16e91ae377c657548d. Increasing the savegame version on a branch and then decreasing it again leads to problems with loading current savegames in old commits during a bisect. | |||
2012-02-11 | SCUMM: revert savegame version to 89 | Tobias Gunkel | |
Previous versions 89-92 are merged into version 89. | |||
2012-02-11 | SCUMM: remove unnecessary cast to Actor_v0 | Tobias Gunkel | |
2012-02-11 | SCUMM: replaced A with a0 to avoid upper-case local vars | Tobias Gunkel | |
2012-02-11 | SCUMM: cleanup and separation of objIsActor()/objToActor()/actorToObj() for ↵ | Tobias Gunkel | |
v0 and other engines | |||
2012-02-11 | SCUMM: match style-guide, add missing spaces between some "if ()", "for ()" | Tobias Gunkel | |
2012-02-11 | SCUMM: add support for diagonal walking between boxes (e.g. used for meteor ↵ | Tobias Gunkel | |
opening scene) | |||
2012-02-11 | SCUMM: Remove old code | Robert Crossfield | |
2012-02-11 | SCUMM: Few changes for animations, dont move while turning & not necessary ↵ | Robert Crossfield | |
to call animateactor during startanimactor | |||
2012-02-11 | SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ↵ | Tobias Gunkel | |
versions In addition some routines (e.g. the gfx ones) that are even used in v1. | |||
2012-02-11 | SCUMM: save complete v0 state and initialize actors correctly | Tobias Gunkel | |
2012-02-11 | SCUMM: remove the temporary variable _limb_current | Tobias Gunkel | |
2012-02-11 | SCUMM: _currentLights is v0 only | Tobias Gunkel | |
2012-02-11 | SCUMM: adjust to coding style-guide | Tobias Gunkel | |
2012-02-11 | SCUMM: fix gcc compiler warnings | Tobias Gunkel | |
2012-02-11 | SCUMM: Fix if there is no costume set | Robert Crossfield | |