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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2012-02-11
SCUMM: Fix Tentacle issue, and possibly some other animation issues
Robert Crossfield
2012-02-11
SCUMM: fix actor climbing on plant or swimming pool ladder
Tobias Gunkel
2012-02-11
SCUMM: fix for old savegames
Tobias Gunkel
2012-02-11
SCUMM: Animations fix again, no need for the hack now
Robert Crossfield
2012-02-11
SCUMM: Remove the setCmdFromDirection function
Robert Crossfield
2012-02-11
SCUMM: Animation Fixes
Robert Crossfield
2012-02-11
SCUMM: Fix the animation system, rename the Limb Frame Repeat variable
Robert Crossfield
2012-02-11
SCUMM: keep track of the number of nested script calls for a sentence
Tobias Gunkel
2012-02-11
SCUMM: complete handling of pending walkTo actions for sentence commands
Tobias Gunkel
2012-02-11
SCUMM: handle actor freeze in walkToActorOrObject()
Tobias Gunkel
2012-02-11
SCUMM: fix o_setObjectName()
Tobias Gunkel
2012-02-11
SCUMM: delete some obsolete v0 TODOs
Tobias Gunkel
2012-02-11
SCUMM: Fix actor ID handling in v0
Tobias Gunkel
2012-02-11
SCUMM: fix saving of array _byte_FCE2
Tobias Gunkel
2012-02-11
SCUMM: fix resetAllSounds() in player_sid
Tobias Gunkel
2012-02-11
SCUMM: remove unimplemented und unused method startMusic() in pce and apple2 ...
Tobias Gunkel
2012-02-11
SCUMM: do not convert a savegame twice
Tobias Gunkel
2012-02-11
SCUMM: fix v0 mode handling and actor switching
Tobias Gunkel
2012-02-11
SCUMM: fix blank sentence line in v0 after cutscenes and remove unused parame...
Tobias Gunkel
2012-02-11
SCUMM: Re-arrange some things to make it closer to the original
segrax
2012-02-11
SCUMM: Save the new variables, move the setting of the unknown variable to af...
segrax
2012-02-11
SCUMM: improve unknown variable support, add case 0xff to the animateactor op...
segrax
2012-02-11
SCUMM: v0 opcode review
Tobias Gunkel
2012-02-11
SCUMM: fix opcode walkToObject in v0
Tobias Gunkel
2012-02-11
SCUMM: 2nd try to fix dungeon door timing
Tobias Gunkel
2012-02-11
SCUMM: shorten delay for dungeon door closing action
Tobias Gunkel
2012-02-11
SCUMM: Change vars to ints, remove unused variable for now
segrax
2012-02-11
SCUMM: merge object v0 id and type into one object var
Tobias Gunkel
2012-02-11
SCUMM: fix ScummEngine_v0::ifEqualActiveObject2Common() parameter name
Tobias Gunkel
2012-02-11
SCUMM: merge _activeObjectNr/_activeObjectType and _cmdObjectNr/_cmdObjectType
Tobias Gunkel
2012-02-11
SCUMM: fix debugger for v0
Tobias Gunkel
2012-02-11
SCUMM: Fix actor behind man-eating plant issue in v0.
Tobias Gunkel
2012-02-11
SCUMM: Add in support in v0 for the unknown variable to o_animateActor
segrax
2012-02-11
SCUMM: remove some NOTEs/TODOs
Tobias Gunkel
2012-02-11
SCUMM: make what-is verb work in v0 again
Tobias Gunkel
2012-02-11
SCUMM: reset object2 in v0 correctly
Tobias Gunkel
2012-02-11
SCUMM: pop stack in v0 if command's object1 and 2 are the same
Tobias Gunkel
2012-02-11
SCUMM: improve verb and sentence handling
Tobias Gunkel
2012-02-11
SCUMM: reset sentence line in v0 if sentence executed
Tobias Gunkel
2012-02-11
SCUMM: fix a regression in v0
Tobias Gunkel
2012-02-11
SCUMM: click into sentence line in v0 now performs the action
Tobias Gunkel
2012-02-11
SCUMM: fix kid selection in v0
Tobias Gunkel
2012-02-11
SCUMM: fix verb and script handling
Tobias Gunkel
2012-02-11
SCUMM: make START-button in mm c64 kid selection screen work again
Tobias Gunkel
2012-02-11
SCUMM: use command stack and SentenceTab in mm c64
Tobias Gunkel
2012-02-11
SCUMM: mm c64 cleanup
Tobias Gunkel
2012-02-11
SCUMM: replace verb, prep and currentMode values with symbolic constants
Tobias Gunkel
2012-02-11
SCUMM: use constants for c64 actor miscflags
Tobias Gunkel
2012-02-11
SCUMM: selecting inventory objects and inventory scrolling works again
Tobias Gunkel
2012-02-11
SCUMM: start handling object type and id correctly in mm c64
Tobias Gunkel
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